Is it possible to make it so when a unit morphs to the same unit type (same animation set), the unit doesn't twitch, which I'm guessing is caused by an animation reset? This gives the morph away, and I'm trying to make it as discreet as possible. The unit I'm testing this on specifically is a marine :)
Morph tends to rely on destroying the old actor and replacing it with a new one with few exceptions. If morphing to the same actor you can just avoid destroying the old one. Also check the timing values on the morph ability for implementing the new actor.
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Hey,
Is it possible to make it so when a unit morphs to the same unit type (same animation set), the unit doesn't twitch, which I'm guessing is caused by an animation reset? This gives the morph away, and I'm trying to make it as discreet as possible. The unit I'm testing this on specifically is a marine :)
Thank you for any help!
bump, still interested.
Morph tends to rely on destroying the old actor and replacing it with a new one with few exceptions. If morphing to the same actor you can just avoid destroying the old one. Also check the timing values on the morph ability for implementing the new actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg