So, with some vague information regarding this subject, I have followed some outdated guides on exporting custom buttons and importing them into galaxy edit.
Here's what I did:
- Created 5 buttons (76x76 squares .PNG)
- Exported them as DDS format through GIMP (Trying the DTX5 mode, there were multiple so I tried them all, none worked)
- Put the files for import into the Starcraft II Documents folder
- Imported the 5 buttons
I get the same error every single time, and happens even with Starcraft II files I exported from the editor to re-import. It says "Unable to load image from ...(My file paths)... Core: a required object could not be found."
I tested it out on reputable Sc2mapster artists, tried importing their stuff, and it all turns out exactly the same, so I think my import method is the issue?
After a long bout of getting pissed off over this, to blow off some steam I decided to help look into some other recent issues to help them, and I think I did.
But here's great news! I figure out and solved my problem! (Embarrassingly simple too, all I had to do was save the map to create access to the files I imported *oof* *facepalm*)
Edit: I actually only half solved the problem, now none of the buttons actually show up in game but I can assign them in the editor.
So, with some vague information regarding this subject, I have followed some outdated guides on exporting custom buttons and importing them into galaxy edit.
Here's what I did:
- Created 5 buttons (76x76 squares .PNG)
- Exported them as DDS format through GIMP (Trying the DTX5 mode, there were multiple so I tried them all, none worked)
- Put the files for import into the Starcraft II Documents folder
- Imported the 5 buttons
I get the same error every single time, and happens even with Starcraft II files I exported from the editor to re-import. It says "Unable to load image from ...(My file paths)... Core: a required object could not be found."
I tested it out on reputable Sc2mapster artists, tried importing their stuff, and it all turns out exactly the same, so I think my import method is the issue?
After a long bout of getting pissed off over this, to blow off some steam I decided to help look into some other recent issues to help them, and I think I did.
But here's great news! I figure out and solved my problem! (Embarrassingly simple too, all I had to do was save the map to create access to the files I imported *oof* *facepalm*)Edit: I actually only half solved the problem, now none of the buttons actually show up in game but I can assign them in the editor.
Okay, last update on this. I fully solved the buttons, I had to link the button id to the execute command of the ability.