I'm currently building my first custom map, it's a tower defense.
Making the terrain and the triggers wasn't too hard, but the Data Editor is giving me a headache.
I'm trying to make the Reactor a normally placeable building, so I can use it as a Mineral Generator.
The mineral-generating part works fine, but I spent maybe two hours now looking through all the data points in the Reactor unit and still couldn't find the right thing. I removed everything in 'Behavior: Built on', but that didn't help.
I then spent another hour trying to find help on the internet but I was out of Luck. Everybody just talks about Tech Labs.
I already have that activated in the ability of my Builder.
I even tried making a copy of the Reactor unit that contains almost nothing (not even the model shows up) but I still can't place it. ("I can't build here")
I think the problem is that the Reactor is not a structure that is built in the usual sense.
Maybe I should just take a structure I'm not going to use anyways and replace the model and name?
Add-ons are a headache :). I think your best bet is to use or clone a regular building (NOT an add-on), making sure to clone its basic actor as well (but you shouldn't need to clone any models or anything). Then copy the "Events" field on the cloned actor, go to the Reactor's actor, and paste the fields there. Finally, either delete the cloned actor or get rid of all of its events.
I haven't tested this solution on your specific problem, but I have been able to swap actors this way with other things. Hope this helps!
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Hey there,
I'm currently building my first custom map, it's a tower defense.
Making the terrain and the triggers wasn't too hard, but the Data Editor is giving me a headache.
I'm trying to make the Reactor a normally placeable building, so I can use it as a Mineral Generator.
The mineral-generating part works fine, but I spent maybe two hours now looking through all the data points in the Reactor unit and still couldn't find the right thing. I removed everything in 'Behavior: Built on', but that didn't help.
I then spent another hour trying to find help on the internet but I was out of Luck. Everybody just talks about Tech Labs.
Under the Build type ability is a flag called Instant Placement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I already have that activated in the ability of my Builder.
I even tried making a copy of the Reactor unit that contains almost nothing (not even the model shows up) but I still can't place it. ("I can't build here")
I think the problem is that the Reactor is not a structure that is built in the usual sense.
Maybe I should just take a structure I'm not going to use anyways and replace the model and name?
So you think it is the placement footprint for the unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I even changed that to a normal 3x3 Footprint, doesn't help.
But I just took some unused building now and made it a Protoss Obelisk, because I figured that I needed one more Protoss building anyways.
Well the built on and the placement footprint are the two most common causes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Add-ons are a headache :). I think your best bet is to use or clone a regular building (NOT an add-on), making sure to clone its basic actor as well (but you shouldn't need to clone any models or anything). Then copy the "Events" field on the cloned actor, go to the Reactor's actor, and paste the fields there. Finally, either delete the cloned actor or get rid of all of its events.
I haven't tested this solution on your specific problem, but I have been able to swap actors this way with other things. Hope this helps!