Hi, I've been messing around with the editor and trying to edit abilities. I find the data editor very esoteric, and am having a difficult time changing things efficiently.
My goal is to have a sentry cast forcefield or guardian shield, and then turn off its energy regen. After 5 seconds, it regenerates very quickly to full.
My first try was to put 5 in the Energy Regeneration Delay Field of the sentry. This did not work as stated in the tooltip ("time between unit using energy and the unit continuing to regenerate energy"). In practice the delay only happened when the sentry was hit in combat, just like how shield regeneration worked.
My second try was to attach the effect "Disable Caster Energy Regen" to apply the behaviour "Disable Energy Regen" for 5 seconds whenever force field was cast. This had no effect, and left me at a loss.
I put the apply behaviour effect with abilities - force field on the sentry, so that the ability had 2 effects: forcefield itself, and the apply. Effect: unit was set to caster.
So you used a Set effect that used both the effects? If you put it directly under the ability you just set it that if the ability levelled up using a Learn ability it would use the effect as the level 2 effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi, I've been messing around with the editor and trying to edit abilities. I find the data editor very esoteric, and am having a difficult time changing things efficiently.
My goal is to have a sentry cast forcefield or guardian shield, and then turn off its energy regen. After 5 seconds, it regenerates very quickly to full.
My first try was to put 5 in the Energy Regeneration Delay Field of the sentry. This did not work as stated in the tooltip ("time between unit using energy and the unit continuing to regenerate energy"). In practice the delay only happened when the sentry was hit in combat, just like how shield regeneration worked.
My second try was to attach the effect "Disable Caster Energy Regen" to apply the behaviour "Disable Energy Regen" for 5 seconds whenever force field was cast. This had no effect, and left me at a loss.
Pardon my retardation, but what do I do?
Where in the effect tree where you putting the Apply Behaviour effect and what unit did you set it to target?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I put the apply behaviour effect with abilities - force field on the sentry, so that the ability had 2 effects: forcefield itself, and the apply. Effect: unit was set to caster.
http://imgur.com/a/RSkJA
http://imgur.com/a/WhhF5
So you used a Set effect that used both the effects? If you put it directly under the ability you just set it that if the ability levelled up using a Learn ability it would use the effect as the level 2 effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It works perfectly now! Thank you.