Hello again SC2Mapster! Looks like I'm uploading a lot of questions here these days:) In any case, here's my question:
Is it possible to make a unit to receive no damage when the incoming damage is less than 7? (Probably using behaviors)
I want this unit to receive 0 damage even when its surrounded by hundreds of hungry Zerglings, which deals 5 damage. One person suggested me to raise the unit's armor to 7, but it died relatively fast when it was attacked by many Zerglings.
Thanks for the quick reply! I was able to solve it using the damage response clamp fields of the behavior! And it is great to learn knew stuff such as minimal damage received under the Gameplay Data...!
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Hello again SC2Mapster! Looks like I'm uploading a lot of questions here these days:) In any case, here's my question:
Is it possible to make a unit to receive no damage when the incoming damage is less than 7? (Probably using behaviors)
I want this unit to receive 0 damage even when its surrounded by hundreds of hungry Zerglings, which deals 5 damage. One person suggested me to raise the unit's armor to 7, but it died relatively fast when it was attacked by many Zerglings.
Thanks in advance,
[email protected]
Yup under the damage response clamp fields of a Buff behaviour. https://sc2mapster.gamepedia.com/Data/Behaviors/Buff .
Actually that is due to the minimal damage received under the Gameplay Data data type (Combat: Damage Minimum field).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: