I am attempting to make the Carrier able to construct two types of Interceptors. I call them Interceptor A and Interceptor B in this example.
The Carrier in my map can have a total of 4 Interceptors in its Hangar ability, in any combination of Interceptor A and Interceptor B.
I am struggling with one aspect of the ability - I can not figure out how to make a requirement that checks for BOTH types of Interceptors at the same time. This means that a Carrier can NOT queue up more OR have more than 4 completed Intercerceptors, in any combination.
So for example, if the Carrier has 3 Interceptors A and 1 Interceptor B completed in its Hangar, thus a total of 4 Interceptors, the Carrier can NOT queue up or build any new Interceptors of any kind, before 1 Interceptor dies.
I upload a picture to show how my requirement looks at the moment, but I have played around with different versions of it, without any success... I though that this would be easy to solve, and perhaps it is, but I am unable to find a solution : /
Set the tech alias for both of the units to be the same, and then make the requirement count units through that alias (just search for the alias name in the count unit section).
I am attempting to make the Carrier able to construct two types of Interceptors. I call them Interceptor A and Interceptor B in this example.
The Carrier in my map can have a total of 4 Interceptors in its Hangar ability, in any combination of Interceptor A and Interceptor B.
I am struggling with one aspect of the ability - I can not figure out how to make a requirement that checks for BOTH types of Interceptors at the same time. This means that a Carrier can NOT queue up more OR have more than 4 completed Intercerceptors, in any combination.
So for example, if the Carrier has 3 Interceptors A and 1 Interceptor B completed in its Hangar, thus a total of 4 Interceptors, the Carrier can NOT queue up or build any new Interceptors of any kind, before 1 Interceptor dies.
I upload a picture to show how my requirement looks at the moment, but I have played around with different versions of it, without any success... I though that this would be easy to solve, and perhaps it is, but I am unable to find a solution : /
Any advice?
Set the tech alias for both of the units to be the same, and then make the requirement count units through that alias (just search for the alias name in the count unit section).
SCII Profile: http://us.battle.net/sc2/en/profile/2744634/1/Drusus/
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Else use a Sum node.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the help!
I used the tech alias suggestion, and it was an easy way to solve the problem!