So I am close to getting all the structures done for the mod I am working on, but I have a number of issues that I have been saving for later that have I am unsure how to fix. Some of these are probably really easy, but I have a lot to learn yet. The issues are as follows:
Wrong Angled Infested Buildings
For starters. In my mod, I want people to be able to use Stukov's Infested Structures. I copied all of these from the hatchery and did not alter any events whatsoever, but I changed the models. All of them are facing forward like this. I wondered how I would get them to face at an angle like regular Terran models. Or I wonder if I should just copy them from something else.
Selection Circles Need Resizing.
On Many models such as this Greater Nydus Worm I need to know how to resize the Selection Circle to fit the structure. I am also finding a number of situations where Drones cannot be selected when near one of these custom models. I wanted to know how to fix that as well if possible.
Some Models too large. Some models too small
I would like to know if there is a way to resize models and what else I might need to adjust as a result of them being larger or smaller. In this case I want to make the Primal Hive much bigger and the Primal Larvae smaller.
How to make Units have an appearance behind Structures
Many Units have sort of a silouette when they go behind Objects. I wanted to know how this is applied to Units. It cannot be seen in this picture, but there is a infested scv, behind the blue void shard. Ps: Anyone who helps me get this figured out will get credited when the Mod Ground Unit Battles is released since these are very important things to get fixed.
1.) Set the Stats: Facing field on the structures to 225.
2.) Increase the value of the Art: Selection Radius field of the model of the Greater Nydus Worm.
3.) That can be changed in the the Art: Scale Minimum and Art: Scale Maximum fields under the model of the unit or the Art: Scale^ field on the actor of the unit.
4.) If you want a unit to have an outline when it's behind certain units, check the Outline Emitter flag under the Art: Model Flags + field on the actor for the unit. Hover over the Outline Emitter and Outline Occluder flags for a better description of what they do.
Okay. Thank you very much so far! 1, 2 and 4 worked just right, but I've run into an issue with 3. This is what appears when I check both the model scaling fields and art scaling field o the actor.
On Model
On Actor
Its just blank and does not let you input anything. It shows up like this for every other model I've checked in the editor so I wondered if I am doing something wrong or checking the right place. Also if you don't mind I have just one more question since its very closely related.
How to change the x,y,z location of a Model.
I don't have a proper picture of this one at the moment, because the structure is temporarily disabled, but some structures I am using were environment doodads and I am trying to repurpose them as training structures. Result is that some of them are very offset. One in particular shows up sunk into the ground when you try to use it. I wanted to know how to alter this so its positioned correctly in game. Thanks for the help so far though. I will credit you when its released and let you know when. Its going to be a pretty cool mod.
Try editing the model in XML/raw data view. If you can't edit any other fields, it's probably the wrong version of the model/actor (one that can't be modified). If all else fails, try copying the model and replacing it in the actor accordingly.
As for the offsets, make a Site Operation (Local Offset) actor and add that to the Hosting: Host Site Operations + field of the actor (I'd refer to this tutorial by ProzaicMuze for more information on offsets and site ops).
So I am close to getting all the structures done for the mod I am working on, but I have a number of issues that I have been saving for later that have I am unsure how to fix. Some of these are probably really easy, but I have a lot to learn yet. The issues are as follows:
Wrong Angled Infested Buildings
For starters. In my mod, I want people to be able to use Stukov's Infested Structures. I copied all of these from the hatchery and did not alter any events whatsoever, but I changed the models. All of them are facing forward like this. I wondered how I would get them to face at an angle like regular Terran models. Or I wonder if I should just copy them from something else.
Selection Circles Need Resizing.
On Many models such as this Greater Nydus Worm I need to know how to resize the Selection Circle to fit the structure. I am also finding a number of situations where Drones cannot be selected when near one of these custom models. I wanted to know how to fix that as well if possible.
Some Models too large. Some models too small
I would like to know if there is a way to resize models and what else I might need to adjust as a result of them being larger or smaller. In this case I want to make the Primal Hive much bigger and the Primal Larvae smaller.
How to make Units have an appearance behind Structures
Many Units have sort of a silouette when they go behind Objects. I wanted to know how this is applied to Units. It cannot be seen in this picture, but there is a infested scv, behind the blue void shard. Ps: Anyone who helps me get this figured out will get credited when the Mod Ground Unit Battles is released since these are very important things to get fixed.
1.) Set the Stats: Facing field on the structures to 225.
2.) Increase the value of the Art: Selection Radius field of the model of the Greater Nydus Worm.
3.) That can be changed in the the Art: Scale Minimum and Art: Scale Maximum fields under the model of the unit or the Art: Scale^ field on the actor of the unit.
4.) If you want a unit to have an outline when it's behind certain units, check the Outline Emitter flag under the Art: Model Flags + field on the actor for the unit. Hover over the Outline Emitter and Outline Occluder flags for a better description of what they do.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Okay. Thank you very much so far! 1, 2 and 4 worked just right, but I've run into an issue with 3. This is what appears when I check both the model scaling fields and art scaling field o the actor.
On Model
On Actor
Its just blank and does not let you input anything. It shows up like this for every other model I've checked in the editor so I wondered if I am doing something wrong or checking the right place. Also if you don't mind I have just one more question since its very closely related.
How to change the x,y,z location of a Model.
I don't have a proper picture of this one at the moment, because the structure is temporarily disabled, but some structures I am using were environment doodads and I am trying to repurpose them as training structures. Result is that some of them are very offset. One in particular shows up sunk into the ground when you try to use it. I wanted to know how to alter this so its positioned correctly in game. Thanks for the help so far though. I will credit you when its released and let you know when. Its going to be a pretty cool mod.
Try editing the model in XML/raw data view. If you can't edit any other fields, it's probably the wrong version of the model/actor (one that can't be modified). If all else fails, try copying the model and replacing it in the actor accordingly.
As for the offsets, make a Site Operation (Local Offset) actor and add that to the Hosting: Host Site Operations + field of the actor (I'd refer to this tutorial by ProzaicMuze for more information on offsets and site ops).
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
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