In vanilla Interceptors seem to strafe over a very small area (about radius 2-3?) before immediately doubling back... Is there a way to make them fly over say an area of radius 15 around whatever they're attacking, and as a result be turning around less often (or taking longer to turn)?
Leash range of the Arm Magazine ability combined with the target of the Attack ability of the host carrier.
The carrier interceptors use a Strafe type weapon that determines turning distances between bombing runs (combined with actual unit turning).
If the host has an Attack type ability and a weapon all ammo units from an Arm Magazine ability will be ordered to attack that target. Using a Wander behaviour on ammo units can be used to cover the full leash range but if the host has a target for the Attack ability all ammo units are ordered to attack it and even using a periodic Issue Order effect to make them do other stuff is quite annoying (0.016 duration).
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I got the first part to work. What I did was I adjusted Weapon: Carrier - Interceptor Beam -> Loiter Inner Radius to 30 and Loiter Radius to 50, causing the interceptors to fly around over a much wider area. I also increased Weapon: Carrier - Interceptor Beam -> Minimum Scan Range and Range to 28 so that they could attack at a further distance, which works well in combination with this ability.
As for the second part - I've definitely noticed that the interceptors go after the same unit. How do I implement this wander behavior and have the Carrier use something other than an attack ability?
Just add your Wander type behaviour to the interceptor units and use a behaviour on the carrier that uses a Search Area effect to launch them. Else make it an external magazine. You must also remove the Attack ability from the carrier.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In vanilla Interceptors seem to strafe over a very small area (about radius 2-3?) before immediately doubling back... Is there a way to make them fly over say an area of radius 15 around whatever they're attacking, and as a result be turning around less often (or taking longer to turn)?
Leash range of the Arm Magazine ability combined with the target of the Attack ability of the host carrier.
The carrier interceptors use a Strafe type weapon that determines turning distances between bombing runs (combined with actual unit turning).
If the host has an Attack type ability and a weapon all ammo units from an Arm Magazine ability will be ordered to attack that target. Using a Wander behaviour on ammo units can be used to cover the full leash range but if the host has a target for the Attack ability all ammo units are ordered to attack it and even using a periodic Issue Order effect to make them do other stuff is quite annoying (0.016 duration).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks Doc for your rapid responses!
I got the first part to work. What I did was I adjusted Weapon: Carrier - Interceptor Beam -> Loiter Inner Radius to 30 and Loiter Radius to 50, causing the interceptors to fly around over a much wider area. I also increased Weapon: Carrier - Interceptor Beam -> Minimum Scan Range and Range to 28 so that they could attack at a further distance, which works well in combination with this ability.
As for the second part - I've definitely noticed that the interceptors go after the same unit. How do I implement this wander behavior and have the Carrier use something other than an attack ability?
Just add your Wander type behaviour to the interceptor units and use a behaviour on the carrier that uses a Search Area effect to launch them. Else make it an external magazine. You must also remove the Attack ability from the carrier.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg