When I produce banelings in my map, for some reason they both lack the enable/disable structure attack buttons, and the third button on the bottom is replaced with Rupture, even though that button appears elsewhere on the command card, and the third button on the button should be Centrifugal Hooks.
The burrowed version is not affected, though it normally lacks the structure buttons anyways, and the splitterling and hunter versions are fine. I've made 100% sure that I'm seeing the correct unit and not a copy that has different buttons assigned, and there are no requirements for the structure attack ability. The copy of the Rupture button is grayed out as normal until the upgrade is researched. There are no other buttons in those slots that could be "showing through" if the button above them is disabled.
What could possibly be causing this?
I'm using the alliedcommanders mod, but how could that be affected my command cards like this? I didn't think triggers could affect command cards, and there are no weird requirements at play. Upgrades, maybe?
Bonus question: Hunter baneligns don't seem to be animating differently (rolling) when I make the Centrifugal Hooks upgrade affect them, even though their speed is increased correctly. What governs the animation change?
The upgrade sets the walk animation move speed under the events of the Unit actor.
The allied commanders mod overrides the other dependencies. You are probably looking at allied commanders banelings belonging to zagara.
But my changes should override those, right? I began with Zagara's baneling, then made edits to return it to more like the old version, changing its command card and everything. It's name is now green in my editor, indicating it's part of my mod, and I only see the alliedcommanders one if I click the button to show all previous versions.
Check the parent under the XML. Even if green there can be some hard coded links. I have heard bad things about allied commanders mod causing problems.
When I produce banelings in my map, for some reason they both lack the enable/disable structure attack buttons, and the third button on the bottom is replaced with Rupture, even though that button appears elsewhere on the command card, and the third button on the button should be Centrifugal Hooks.
The burrowed version is not affected, though it normally lacks the structure buttons anyways, and the splitterling and hunter versions are fine. I've made 100% sure that I'm seeing the correct unit and not a copy that has different buttons assigned, and there are no requirements for the structure attack ability. The copy of the Rupture button is grayed out as normal until the upgrade is researched. There are no other buttons in those slots that could be "showing through" if the button above them is disabled.
What could possibly be causing this?
I'm using the alliedcommanders mod, but how could that be affected my command cards like this? I didn't think triggers could affect command cards, and there are no weird requirements at play. Upgrades, maybe?
Bonus question: Hunter baneligns don't seem to be animating differently (rolling) when I make the Centrifugal Hooks upgrade affect them, even though their speed is increased correctly. What governs the animation change?
The upgrade sets the walk animation move speed under the events of the Unit actor.
The allied commanders mod overrides the other dependencies. You are probably looking at allied commanders banelings belonging to zagara.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Check the parent under the XML. Even if green there can be some hard coded links. I have heard bad things about allied commanders mod causing problems.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg