I have been searching and NOT finding where the SC2 information like Archon.M3 is located on my computer, it has to be somewhere. i can go in the Archive Browser and see some form of a address set to
Assets\units\protoss\archon\archon.m3
but. still don't know where to find it outside of the editor. Help?
It is physically inside the StarCraft II CASC archive. CASC is a very complex archive system where data is stored in massive data files and hash based lookup systems are used to locate where the data is. Since Heart of the Swarm they migrated to using CASC instead of MPQ so mods no longer seem to have a physical manifest, instead they are inside the CASC system. All current Blizzard games use CASC.
You can open the CASC archive using a third party CASC browser. You can also use the editor to extract files from within the CASC system however this is likely much more limited than what a CASC browser shows.
I have been searching and NOT finding where the SC2 information like Archon.M3 is located on my computer, it has to be somewhere. i can go in the Archive Browser and see some form of a address set to
Assets\units\protoss\archon\archon.m3
but. still don't know where to find it outside of the editor. Help?
It is under the mods from battlenet. You need to export it from the editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is physically inside the StarCraft II CASC archive. CASC is a very complex archive system where data is stored in massive data files and hash based lookup systems are used to locate where the data is. Since Heart of the Swarm they migrated to using CASC instead of MPQ so mods no longer seem to have a physical manifest, instead they are inside the CASC system. All current Blizzard games use CASC.
You can open the CASC archive using a third party CASC browser. You can also use the editor to extract files from within the CASC system however this is likely much more limited than what a CASC browser shows.