I got a work-around, have another Ability (Behavior) to apply a Dummy Behavior with 0.001 duration, then make a validator Remove for the original Behavior A, such that 2 Behavior can't not co-exist together.
I did this by creating a Behavior (Buff), which is automaticly applied, when the behavior of the ability is applied. On modifications I disabeled all categories on abilities tab and added my ability (Behavior) to active abilities.
Maybe this still helps you or other guys looking for this.
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I ran into a little problem. (seems to happen on daily basis.....)
I wanted to create a Ability(Behavior) to enable a behavior.
But I also wanted Cast Time, which it not in the Ability (Behavior).
So I switched to Ability (Effect-Instant), using a Effect (Apply Behavior).
I was able to get the Cast Time, but unable to get the Ability > Commands > Cancel Button to work.
It simply does not show up, much like Ability (Behavior) without the Toggle option on.
Now I am stuck at using Ability (Behavior), but without Cast Time.
Or using Ability (Effect-Instant), but without a way to turn it off.
Ideas?
I got a work-around, have another Ability (Behavior) to apply a Dummy Behavior with 0.001 duration, then make a validator Remove for the original Behavior A, such that 2 Behavior can't not co-exist together.
I did this by creating a Behavior (Buff), which is automaticly applied, when the behavior of the ability is applied. On modifications I disabeled all categories on abilities tab and added my ability (Behavior) to active abilities.
Maybe this still helps you or other guys looking for this.