I'm looking over the roach and infestor actors to try and find where that whispy trail comes from but am having a hard time. As far as actor events go, it's just a simple create or destroy depending on the situation. Is there anyone who could point me in the right direction?
The Roach actor uses an "Event Macro" called something like "Burrowed Zerg Unit - Mobile Animation Macro". This produces an attached Model type actor called "BurrowMoveEffect", which produces the dust clouds. Note that this actor doesn't inherit Cloak Status or Visibility by default, causing it to be visible even when the unit isn't.
To prevent enemies from seeing the trail, set the inherit flags to true. To remove it altogether set the model to Invisible, delete the events that create the model or remove the macro from the unit actor.
To toggle it manually (via abilities etc) create some kind of indicator for the ON status (dummy buff, actor message etc) and validate that on the actor. If you want to do this, elaborate on what exactly you're trying to do for more detailed help.
I'm looking over the roach and infestor actors to try and find where that whispy trail comes from but am having a hard time. As far as actor events go, it's just a simple create or destroy depending on the situation. Is there anyone who could point me in the right direction?
The Roach actor uses an "Event Macro" called something like "Burrowed Zerg Unit - Mobile Animation Macro". This produces an attached Model type actor called "BurrowMoveEffect", which produces the dust clouds. Note that this actor doesn't inherit Cloak Status or Visibility by default, causing it to be visible even when the unit isn't.
To prevent enemies from seeing the trail, set the inherit flags to true. To remove it altogether set the model to Invisible, delete the events that create the model or remove the macro from the unit actor.
To toggle it manually (via abilities etc) create some kind of indicator for the ON status (dummy buff, actor message etc) and validate that on the actor. If you want to do this, elaborate on what exactly you're trying to do for more detailed help.
There is also the Actor - Filter field that allows you to prevent enemies seeing the actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Super appreciated both of you, and it taught me a little more about how actor filters and properties work. Thanks so much!