Hey, I am wondering if it is possible to upgrade an upgrade. My situation is that apparently, an upgrade can only take in a certain amount of upgrades data which is not enough for me.
So i need to use 2 separate upgrades to store all my upgrade data which is not what I want as the player will need to spend 2x resources to upgrade.
Is there anyway where the player clicks on the first upgrade and that upgrade upgrades the 2nd upgrade as well? (Yeah it sounds confusing..)
What I am trying to say is that. Under the upgrades tab at the data editor, Upgrade - Effects+. Only a limited amount of data can be stored inside there, thus limiting the number of stuff to be upgraded at once via a single upgrade.
What I am hoping to achieve is that because of the limited amount of data that can be stored in an upgrade, is it possible to make an upgrade that simultaneously upgrade another upgrade. This should be more clearer... I hope
make a trigger
Trigger UpgradeHandler
events
Upgade training completed
conditions
Triggering Upgrage == MySpecific Upgrade ID
actions
train upgrade "other upgrade to level with it"
Ive made an upgrade that actually didnt track its own levels it just keep incrementing all the values upwards.... which gets past the level limit
Ah i see. thanks a lot
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Hey, I am wondering if it is possible to upgrade an upgrade. My situation is that apparently, an upgrade can only take in a certain amount of upgrades data which is not enough for me.
So i need to use 2 separate upgrades to store all my upgrade data which is not what I want as the player will need to spend 2x resources to upgrade.
Is there anyway where the player clicks on the first upgrade and that upgrade upgrades the 2nd upgrade as well? (Yeah it sounds confusing..)
@onslaughtbear: Go
you can make upgrades with infinite levels
.....
or your saying your limited to only upgrading like 20 things per upgrade?
....
what exactly is the max btw......
and why so many upgrades per upgrade?
why not spread them out and make the player decide a little bit on what he actually wants to spend his hard earned money on....
It appears that I am misunderstood. Its kinda confusing, I know. Sorry
Edit: or your saying your limited to only upgrading like 20 things per upgrade? its something like this. and If i am not wrong, the max level you can have an upgrade is 100 (I know you can put more then 100). Any more then 100 and the upgrade will screw up. http://www.sc2mapster.com/forums/resources/tutorials/1370-data-accumulative-and-multiple-upgrade-with-queue/. Its at the 2nd page
What I am trying to say is that. Under the upgrades tab at the data editor, Upgrade - Effects+. Only a limited amount of data can be stored inside there, thus limiting the number of stuff to be upgraded at once via a single upgrade.
What I am hoping to achieve is that because of the limited amount of data that can be stored in an upgrade, is it possible to make an upgrade that simultaneously upgrade another upgrade. This should be more clearer... I hope
@onslaughtbear: Go
for the upgrade button you use
make a trigger
Ive made an upgrade that actually didnt track its own levels it just keep incrementing all the values upwards.... which gets past the level limit
Ah i see. thanks a lot