hello everybody i have a teleport ability copied from the stalker blink and if i teleport to a location the unit is facing the direction it started with i want it to face the direction of the blinked location. is this possible through data? i am using triggers to start my spells cause thats how my diablo map works if anyone has some insight to this please help me.
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Apply a buff to the unit that momentarily disables movement but not turning and then use Issue Order to tell it to move to the source point it blinked from using the teleport effect as a field of reference.
Have the buff apply a low lifespan second buff that completely disables movemen/the move ability when it expires just to cacel the order to walk back the the location it blinked from.
You know Zeratul's blink works like you want, I think simply because it has Ability: Arc = 0, Stalker blink has 360 so he can blink backwards, but Zeratul will instantly turn to the right direction before blinking.
You know Zeratul's blink works like you want, I think simply because it has Ability: Arc = 0, Stalker blink has 360 so he can blink backwards, but Zeratul will instantly turn to the right direction before blinking.
ok thats what the issue was so anybody that finds this thread it is now solved just change regular blink ability Arc to 0
Unit - Order (Triggering unit) to (Stalker - Blink targeting ((Position of (Triggering unit)) offset by 4.0 towards 180.0 degrees)) (Replace Existing Orders)
Stalker will blink in the opposite direction a distance of 4... but facing the direction of the blink then turns to face the target. Set Stalker - Blink Ability Arc = 0 like mentioned above, but is not working. Also adding Zeratul's blink ability to the stalker and plugging in Zeratul -Blink in the trigger, but does the same thing. Any idea what I'm doing wrong?
Would also like to know if this same thing is possible in the data editor instead of using a trigger? If so, anyone have an example? Thx
Edit - Setting Stalker Ability Stationary Turning Rate = 2880 (its max) will almost make the turn instantaneous... but still looking for a fix to have it keep the face as it blinks?
hello everybody i have a teleport ability copied from the stalker blink and if i teleport to a location the unit is facing the direction it started with i want it to face the direction of the blinked location. is this possible through data? i am using triggers to start my spells cause thats how my diablo map works if anyone has some insight to this please help me.
Apply a buff to the unit that momentarily disables movement but not turning and then use Issue Order to tell it to move to the source point it blinked from using the teleport effect as a field of reference.
Have the buff apply a low lifespan second buff that completely disables movemen/the move ability when it expires just to cacel the order to walk back the the location it blinked from.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
now how would you do that can you post an example map
You know Zeratul's blink works like you want, I think simply because it has Ability: Arc = 0, Stalker blink has 360 so he can blink backwards, but Zeratul will instantly turn to the right direction before blinking.
:) I think DrSuperEvil needs a break
lol ya ill try zeratul's
ok thats what the issue was so anybody that finds this thread it is now solved just change regular blink ability Arc to 0
Unit - Order (Triggering unit) to (Stalker - Blink targeting ((Position of (Triggering unit)) offset by 4.0 towards 180.0 degrees)) (Replace Existing Orders)
Stalker will blink in the opposite direction a distance of 4... but facing the direction of the blink then turns to face the target. Set Stalker - Blink Ability Arc = 0 like mentioned above, but is not working. Also adding Zeratul's blink ability to the stalker and plugging in Zeratul -Blink in the trigger, but does the same thing. Any idea what I'm doing wrong?
Would also like to know if this same thing is possible in the data editor instead of using a trigger? If so, anyone have an example? Thx
Edit - Setting Stalker Ability Stationary Turning Rate = 2880 (its max) will almost make the turn instantaneous... but still looking for a fix to have it keep the face as it blinks?