Hi all, I'm trying to create an actor with model HellionUpgradeAttackBeam (theblue flame of the hellion) and I want it to be faced up to the air as it was appearing from the floor. What kind of actor should I make for this?? What fields should i change??
I am not sure if you can turn it into a beam. If that fails try an explicit rotation SOp that will at least get it to point upwards but wont get the angle to change to that of the target. Could always try making it a dummy missile fired from the unit to the target and having some fine tuned events for the creation of the visuals.
Hi all, I'm trying to create an actor with model HellionUpgradeAttackBeam (theblue flame of the hellion) and I want it to be faced up to the air as it was appearing from the floor. What kind of actor should I make for this?? What fields should i change??
Thanks for help.
I am not sure if you can turn it into a beam. If that fails try an explicit rotation SOp that will at least get it to point upwards but wont get the angle to change to that of the target. Could always try making it a dummy missile fired from the unit to the target and having some fine tuned events for the creation of the visuals.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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