As the title says, I'm trying to make a wall structure that blocks vision, so units can't see through it, but units can walk through the wall.
I've found that I can block the vision with the structures footprint, but then realized that the footprint adds collision to the structure so had to remove it so that units could pass through the wall.
Does anyone have any idea how to block vision without the footprint? Thanks in advance.
Footprints can be set to also be pathable eg bridge footprints which are actually what you walk over. The vision blocking is a layer of the footprint and independent of the pathing footprint layer.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
As the title says, I'm trying to make a wall structure that blocks vision, so units can't see through it, but units can walk through the wall.
I've found that I can block the vision with the structures footprint, but then realized that the footprint adds collision to the structure so had to remove it so that units could pass through the wall.
Does anyone have any idea how to block vision without the footprint? Thanks in advance.
Footprints can be set to also be pathable eg bridge footprints which are actually what you walk over. The vision blocking is a layer of the footprint and independent of the pathing footprint layer.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg