I have problem with a fire animation. The fire that are supposed to come out of the riffle stay where it supposed to be. Uploading images so you can see my problem.
I can attack while moving and when i move the unit and shot then the fire animation just dont keep up with the unit making it look very bad, is there some way i can fix this?
It's like it just lag behind. if i select hold position then it truly stop where it spawned but this is something in between, it almost follow spawn point :/
The animation is ghost attack launch. If i switch to marine attack launch then it work.
Could swear I had answered this. Tried applying a SOp (Attatchment) to the Model type actor used for the launch model or and of the launch related SOp fields?
I have problem with a fire animation. The fire that are supposed to come out of the riffle stay where it supposed to be. Uploading images so you can see my problem.
I can attack while moving and when i move the unit and shot then the fire animation just dont keep up with the unit making it look very bad, is there some way i can fix this?
It's like it just lag behind. if i select hold position then it truly stop where it spawned but this is something in between, it almost follow spawn point :/
The animation is ghost attack launch. If i switch to marine attack launch then it work.
Could swear I had answered this. Tried applying a SOp (Attatchment) to the Model type actor used for the launch model or and of the launch related SOp fields?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg