This really gives us absolutely nothing to work off of or any way of helping you. I would suggest watching all of Onetwo's awesome tutorials on heroes though, like this one
Oh, well in that case you need to make a behavior of type 'attribute' for each attribute you want and set whatever combat adjustments you want it to do (increase life, damage, regen etc) and make the stack count to be very high (or whatever you want the cap to be on attribute points). Then you need to make effects of the apply behavior type that add 1 stack of the attribute behavior you want. Next, make abilities to 'learn' each attribute, i.e. have the effect be your apply behavior you just made and have the caster be the target. Then you probably want to use triggers or something to disable these abilities after one has been used or enable them when the hero has leveled.
To reiterate: The ability uses an effect which adds one more stack of the attribute behavior on the hero, which then boosts his stats (per stack of the behavior on him)
If I'm unclear (which I'm 98% sure I am) just watch Onetwo's tutorial I linked above, he starts talking about attributes at like 7:50 into the first vid.
i don't know how to make the learn skill buff attack or things like that
@joehd: Go
This really gives us absolutely nothing to work off of or any way of helping you. I would suggest watching all of Onetwo's awesome tutorials on heroes though, like this one
@peranzormal: Go
like daiblo sorry if i spelled it wroung where you pick what you want to lvl like heath or attack
@joehd: Go
Oh, well in that case you need to make a behavior of type 'attribute' for each attribute you want and set whatever combat adjustments you want it to do (increase life, damage, regen etc) and make the stack count to be very high (or whatever you want the cap to be on attribute points). Then you need to make effects of the apply behavior type that add 1 stack of the attribute behavior you want. Next, make abilities to 'learn' each attribute, i.e. have the effect be your apply behavior you just made and have the caster be the target. Then you probably want to use triggers or something to disable these abilities after one has been used or enable them when the hero has leveled.
To reiterate: The ability uses an effect which adds one more stack of the attribute behavior on the hero, which then boosts his stats (per stack of the behavior on him)
If I'm unclear (which I'm 98% sure I am) just watch Onetwo's tutorial I linked above, he starts talking about attributes at like 7:50 into the first vid.
Here is a system you can use for chooseable attributes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
thanks and i watch his video befor i made this