Extremely frustrating. After a few minutes of searching and hours of tweeking the metal gate I can't seem to figure out how to close the metal gate unit. Google search turned up a thread on the b.net forums, but it was deleted for whatever reason. It works fine when you have it open but after you close it, if you select another unit you are not able to reselect the metal gate to close it back up.
I've reviewed the unit through the data editor and it has everything there to allow it to close, I just can't click and/or drag select it.
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First check your gate model has the right animations to lower/raise. Next you need to understand how gates work. They work by using a Morph ability to swap between two units. Under the events for the Unit actor which is usually shared between the two units you find events that apply the Work group on animations or remove it based on the morph ability finishing.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks got it working. Now to get the animation to play right, where do I need to look?
I basically duplicated the metal gate and changed their rotation by both ticking the "turnable" flag as well as changing their facing by the stats:facing field. However, no matter which way it faces, when the animation plays, it quickly snaps back to its default facing of 270 even though its facing is set to 80 and its flag is ticked as turnable. So where do I need to look to make sure it keeps whatever facing I set during the open/close animation?
I've also tried adding a Unit Birth effect to set facing to 80 as well as set facing to 80 while abilityMorph..*start and finish and it still keeps snapping back.
Ugh...starting to look like it would be easier to just create a new unit from scratch.
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
Sounds like it's changing back to default facing when you morph into the new unit. Did you check so that the morphing unit has the same stats as the other?
I got it, turns out it was a simple bit of confusion. Each gate has 4 different default facings with two different settings (open and close), turns out I duplicated and linked the wrong one. Thanks!
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The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
To anyone messing around with this that needs the reverse facing diagonal metal gate, I'd recommend using duplicate unit, duplicate the abilities and actors also. Change the new units facing angle. (Unit, Stats, Facing) or (Basic) Stats: Facing. Change actor events as needed for your new unit / ability. And don't forget to change the ability to morph to your new unit. Can't stress that enough.
I did all the above steps but the animation kept switching the unit facing then I realized my morph abilities were still morphing to the old raised gate and lowered gate units.
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Extremely frustrating. After a few minutes of searching and hours of tweeking the metal gate I can't seem to figure out how to close the metal gate unit. Google search turned up a thread on the b.net forums, but it was deleted for whatever reason. It works fine when you have it open but after you close it, if you select another unit you are not able to reselect the metal gate to close it back up.
I've reviewed the unit through the data editor and it has everything there to allow it to close, I just can't click and/or drag select it.
Go to the Data Editor
-> Select the Metal gate unit (lowered) in the Unit-Tab
-> There is a check box in "characterisation" called 'unselectable' which you have to uncheck
I'm working with the german Editor so i am not really sure these are the words you have to search for. ^^
Hope i was able to help you :)
First check your gate model has the right animations to lower/raise. Next you need to understand how gates work. They work by using a Morph ability to swap between two units. Under the events for the Unit actor which is usually shared between the two units you find events that apply the Work group on animations or remove it based on the morph ability finishing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks got it working. Now to get the animation to play right, where do I need to look?
I basically duplicated the metal gate and changed their rotation by both ticking the "turnable" flag as well as changing their facing by the stats:facing field. However, no matter which way it faces, when the animation plays, it quickly snaps back to its default facing of 270 even though its facing is set to 80 and its flag is ticked as turnable. So where do I need to look to make sure it keeps whatever facing I set during the open/close animation?
I've also tried adding a Unit Birth effect to set facing to 80 as well as set facing to 80 while abilityMorph..*start and finish and it still keeps snapping back.
Ugh...starting to look like it would be easier to just create a new unit from scratch.
@bulletbutter: Go
Sounds like it's changing back to default facing when you morph into the new unit. Did you check so that the morphing unit has the same stats as the other?
/facepalm....
I got it, turns out it was a simple bit of confusion. Each gate has 4 different default facings with two different settings (open and close), turns out I duplicated and linked the wrong one. Thanks!
True as the pathing of the gates is dependent on footprints from the Footprints data type you cannot have them at variable angles.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
To anyone messing around with this that needs the reverse facing diagonal metal gate, I'd recommend using duplicate unit, duplicate the abilities and actors also. Change the new units facing angle. (Unit, Stats, Facing) or (Basic) Stats: Facing. Change actor events as needed for your new unit / ability. And don't forget to change the ability to morph to your new unit. Can't stress that enough.
I did all the above steps but the animation kept switching the unit facing then I realized my morph abilities were still morphing to the old raised gate and lowered gate units.