Kinda finding my way around the events part of the actors lately and ran into a problem of recently. I have an ability call Spell Shield when the unit uses this ability it will create a shield around the unit.. but the visual i am using for this effect only plays for a split second rather then standing for the duration of the buff and I'm not sure what kind of setup you would use for making short animations loop for a duration.
I am currently using a Model Animation Style Continues with Events + at
Your problem is the BSD. It means 'Birth, Stand, Death'. So your animation will play the Birth, the Stand, and the Death animations.
Remove that and have the following events.
Behavior.X.On
Create
Behavior.X.Off
Destroy
Actor Creation
AnimPlay {Stand} Stand (Play Forever)
the {stand} is simply the name that you are giving the animation, while the second Stand is the actual animation you wish to play. I added (Play Forever) because sometimes you don't need it but you most likely will.
You can preview the animations possible by pressing Ctrl+Shift+V and loading up your model in the Previewer.
However, many animations do not repeat or loop simply by themselves. In case, the animation does only play once and freezes after that, I usually add following events in addition to BorgDragons events:
Actor Creation
TimerStart 2.00
Timer Expired
TimerStart 2.00
Timer Expired
AnimSetCompletion {Stand} 0.00
This would restart the animation every 2 seconds; you can of course vary the time.
Also, in this case the Play Forever is mandatory!
Kinda finding my way around the events part of the actors lately and ran into a problem of recently. I have an ability call Spell Shield when the unit uses this ability it will create a shield around the unit.. but the visual i am using for this effect only plays for a split second rather then standing for the duration of the buff and I'm not sure what kind of setup you would use for making short animations loop for a duration.
I am currently using a Model Animation Style Continues with Events + at
Actor Creation
AnimBracketState.*.AfterClosing
ActorOrphan
Behavior.Ability1.On
Behavior.Ability1.Off
@JuvialsRequiem: Go
Your problem is the BSD. It means 'Birth, Stand, Death'. So your animation will play the Birth, the Stand, and the Death animations.
Remove that and have the following events.
the {stand} is simply the name that you are giving the animation, while the second Stand is the actual animation you wish to play. I added (Play Forever) because sometimes you don't need it but you most likely will.
You can preview the animations possible by pressing Ctrl+Shift+V and loading up your model in the Previewer.
Basically, what BorgDragon said.
However, many animations do not repeat or loop simply by themselves. In case, the animation does only play once and freezes after that, I usually add following events in addition to BorgDragons events:
This would restart the animation every 2 seconds; you can of course vary the time.
Also, in this case the Play Forever is mandatory!