I'm creating a map where I want the default melee behavior but I also want assets from the campaign. The problem is that when I add a campaign dependency most of the melee units are replaced by their campaign counterparts (which is no good). Is there any way to specify that I want the sc2.mod source to be the "supreme" source?
@ShiroAisu: Go Hi ShiroAisu, there have been other threads about it. I tried to find them for you but had no luck, so here is the explanation I always give.
First thing you have to do in this case is the set up you dependencies. You will need to have in your list Swarm (Multi) as the one on tp of the list and Swarm (Campaign) as the second. Remove all other dependencies except for your own custom dependencies.
Still, several issues will remain, those you need to revert manually. A few I remember and can tell you about are the Baneling's move animations after speed upgrade is researched; Queen using campaign model; Creep Tumour working like it does in the campaign. Overlords are faster than they should.
I did search around quite a long time before posting this (obviously if the answer is already out there it will probably be faster looking for it than waiting for someone to respond), and I DID find that whole swarm multi first swarm campaign second and no swarm campaign story. But those left me with non default units non the less and I thought there would be a way to prevent that.
So... there isn't a way to solve conflicts huh? Gj blizz. Anyway, that leaves me with A LOT of things to fix but not as many, thanks.
2 more questions tho:
1. Is there a way to revert an entire unit to another source without reverting each of its values by hand?
2. Can I add the wings of liberty campaign assets without any more problems?
@ShiroAisu: Go 1: You can copy all data for a unit in XML mode from the version you want, then paste it in your map so it will override the campaign version. This way there's no need to copy each field one by one.
2: You dont need to, Swarm campaign includes everything from Liberty campaign.
I'm having a bit of a problem copying data as XML since there are many sources of data.
The biggest problem I have is that because the XML changes are just additions to the base data I need to copy XML code from 3 places (swarm mod, liberty mod and swarm mp mod), or else I only get certain changes applied.
Is there a way to copy XML from one data going "down"? For instance, if I copied swarm mp then it would include the data in the swarm mod and liberty mod as well.
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This is driving me insane.
I'm creating a map where I want the default melee behavior but I also want assets from the campaign. The problem is that when I add a campaign dependency most of the melee units are replaced by their campaign counterparts (which is no good). Is there any way to specify that I want the sc2.mod source to be the "supreme" source?
@ShiroAisu: Go Hi ShiroAisu, there have been other threads about it. I tried to find them for you but had no luck, so here is the explanation I always give.
First thing you have to do in this case is the set up you dependencies. You will need to have in your list Swarm (Multi) as the one on tp of the list and Swarm (Campaign) as the second. Remove all other dependencies except for your own custom dependencies.
Still, several issues will remain, those you need to revert manually. A few I remember and can tell you about are the Baneling's move animations after speed upgrade is researched; Queen using campaign model; Creep Tumour working like it does in the campaign. Overlords are faster than they should.
I did search around quite a long time before posting this (obviously if the answer is already out there it will probably be faster looking for it than waiting for someone to respond), and I DID find that whole swarm multi first swarm campaign second and no swarm campaign story. But those left me with non default units non the less and I thought there would be a way to prevent that.
So... there isn't a way to solve conflicts huh? Gj blizz. Anyway, that leaves me with A LOT of things to fix but not as many, thanks.
2 more questions tho: 1. Is there a way to revert an entire unit to another source without reverting each of its values by hand? 2. Can I add the wings of liberty campaign assets without any more problems?
@ShiroAisu: Go 1: You can copy all data for a unit in XML mode from the version you want, then paste it in your map so it will override the campaign version. This way there's no need to copy each field one by one.
2: You dont need to, Swarm campaign includes everything from Liberty campaign.
Ok, thank you for all the help.
Hi, it's me again...
I'm having a bit of a problem copying data as XML since there are many sources of data. The biggest problem I have is that because the XML changes are just additions to the base data I need to copy XML code from 3 places (swarm mod, liberty mod and swarm mp mod), or else I only get certain changes applied.
Is there a way to copy XML from one data going "down"? For instance, if I copied swarm mp then it would include the data in the swarm mod and liberty mod as well.