In my game that im making, i need something (i was thinking of just using a doodad) with health and that is targetable. It can't be a unit because it is going to be like a tree and there will be many of them throughout the map. I tryed doing it with units and it just lagged the whole game. Any help?
Doodads are just actors with no hit points. They can have footprints that block pathing. Using a Query Response actor you can send a signal under certain conditions that can destroy them or you could give them a number of hits needed to destroy using a Status Increment event.
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Attacking the ground near them. For example the colossus weapon burns trees. The status increment is just if you want them to have to be attacked multiple times for them to be destroyed. Just look at the Colossus Tree Killer actor.
In my game that im making, i need something (i was thinking of just using a doodad) with health and that is targetable. It can't be a unit because it is going to be like a tree and there will be many of them throughout the map. I tryed doing it with units and it just lagged the whole game. Any help?
Strange. Just create a unit with an actor of a Tree, set default vitals, don't give any abilities.
Also, wrong forum.
Doodads are just actors with no hit points. They can have footprints that block pathing. Using a Query Response actor you can send a signal under certain conditions that can destroy them or you could give them a number of hits needed to destroy using a Status Increment event.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I didn't think though that doodads were able to be attack at all. How would you allow them to be attacked when you give them a Status Increment?
Attacking the ground near them. For example the colossus weapon burns trees. The status increment is just if you want them to have to be attacked multiple times for them to be destroyed. Just look at the Colossus Tree Killer actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg