So, as an exercise in the Data module, I want to convert the standard Battlecruiser weapons to beam weapons.
Specifically I want the ATS and ATA weapons to be a laser beam that fires for a moment at a time. There should be two to four of them shooting one after another from different points on the Battlecruiser. The Yamoto Cannon should become the Yamoto Beam Cannon, a weapon with a casting cost and a channeling cost. The beam would channel on a target until another action was taken, the target dies, or energy runs out. I was thinking of using the Tripod Drill's huge beam effect for the Yamoto Bean Cannon. Not sure which to use for the ATA/ATS.
I'm pretty new to this portion of the Data module, mostly editing terrain sets, lighting, and actual terrain so far. Anyone want to offer some pointers or give me an overview of how to go about this?
The Data editor is not a simple thing, even modify a weapon involves a lot of things to be known. I am trying to figure out how to use the data editor from a few days and i didnt have any luck so far until yesterday. What i did is to follow this simple tutorial from Prozaic Muse even if that wasnt what i was looking for helped me a little to understand some basics concepts about the data editor. Since that tutorial is something very close to what u wanna do (makes various beam weapons)I d suggest you to take a look on it. Hope its helpful
So, as an exercise in the Data module, I want to convert the standard Battlecruiser weapons to beam weapons.
Specifically I want the ATS and ATA weapons to be a laser beam that fires for a moment at a time. There should be two to four of them shooting one after another from different points on the Battlecruiser. The Yamoto Cannon should become the Yamoto Beam Cannon, a weapon with a casting cost and a channeling cost. The beam would channel on a target until another action was taken, the target dies, or energy runs out. I was thinking of using the Tripod Drill's huge beam effect for the Yamoto Bean Cannon. Not sure which to use for the ATA/ATS.
I'm pretty new to this portion of the Data module, mostly editing terrain sets, lighting, and actual terrain so far. Anyone want to offer some pointers or give me an overview of how to go about this?
The Data editor is not a simple thing, even modify a weapon involves a lot of things to be known. I am trying to figure out how to use the data editor from a few days and i didnt have any luck so far until yesterday. What i did is to follow this simple tutorial from Prozaic Muse even if that wasnt what i was looking for helped me a little to understand some basics concepts about the data editor. Since that tutorial is something very close to what u wanna do (makes various beam weapons)I d suggest you to take a look on it. Hope its helpful