So I have these structures that need to be able to be seen at all times, so I made the UI - Fog Visibility: Dimmed which seemed to work pretty well. However, long range units can now attack these structures even if they do not have vision. What I want is for these structures to be visible (dimmed) to all players so that they can see where they are and who controls them at the time but also not able to be attacked by units who do not have vision of them. Is there any way to do this? I am open to trigger solutions as well.
So I have these structures that need to be able to be seen at all times, so I made the UI - Fog Visibility: Dimmed which seemed to work pretty well. However, long range units can now attack these structures even if they do not have vision. What I want is for these structures to be visible (dimmed) to all players so that they can see where they are and who controls them at the time but also not able to be attacked by units who do not have vision of them. Is there any way to do this? I am open to trigger solutions as well.
Tried setting the visible flag to required?
Maybe the Has Vision validator in the first effect of the weapon
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Interestingly enough, that worked.