What i want to do is very simple but i after reading many guides and tutorial i still cannot figure out how.
I want to upgrade a building to another (lair-hive style) so i made a button, an ability (copied lair-hive upgrade) i gave my building (rax) the ability and the button, and looks like it worked. The building does upgrade but the model remains rax model instead of fabrik even if it actually work like a fabrik.
Since i think that is done by actors, i ve tried to read some guides/tutorial but i didnt understand much about actors. I ve also read This Guide from Muze that should be for beginner but i didnt understand much from it unfortunatly. I ve also tried to take a look to the actors in the editor but the information u can gather there are so limited (things such -create-destroy-etc) its not really easy to guess how those works.
So can anybody help? i am looking for a VERY BASIC guide, a very beggining point, or even just a quick tutorial which would explain me how to change the model i need and explaing why doing anything rather then just doing it, so i can start understand how to modify create and works with actors.
Actor events just are not simple. You want it that when you are upgrading your one building into another it creates the new model and destroys the old. You can use model swap, you can have various parts of the ability morph create/destroy the actors and you can get the actors to be made when the unit has a behaviour of the upgrade unit active.
The only advice I can give is look at the actors of various buildings that upgrade and the other associated actors until you understand them. Then through hard work(trial and error) get it to work how you want.
Also just duping stuff is not how to learn since the dupe is flawed and especially with actor events can mess things up and even duplicate whole sections of actor events.
What i want to do is very simple but i after reading many guides and tutorial i still cannot figure out how.
I want to upgrade a building to another (lair-hive style) so i made a button, an ability (copied lair-hive upgrade) i gave my building (rax) the ability and the button, and looks like it worked. The building does upgrade but the model remains rax model instead of fabrik even if it actually work like a fabrik.
Since i think that is done by actors, i ve tried to read some guides/tutorial but i didnt understand much about actors. I ve also read This Guide from Muze that should be for beginner but i didnt understand much from it unfortunatly. I ve also tried to take a look to the actors in the editor but the information u can gather there are so limited (things such -create-destroy-etc) its not really easy to guess how those works.
So can anybody help? i am looking for a VERY BASIC guide, a very beggining point, or even just a quick tutorial which would explain me how to change the model i need and explaing why doing anything rather then just doing it, so i can start understand how to modify create and works with actors.
thanks :)
Actor events just are not simple. You want it that when you are upgrading your one building into another it creates the new model and destroys the old. You can use model swap, you can have various parts of the ability morph create/destroy the actors and you can get the actors to be made when the unit has a behaviour of the upgrade unit active.
The only advice I can give is look at the actors of various buildings that upgrade and the other associated actors until you understand them. Then through hard work(trial and error) get it to work how you want.
Also just duping stuff is not how to learn since the dupe is flawed and especially with actor events can mess things up and even duplicate whole sections of actor events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg