I've run across some problems related with the models I import.
Mostly because I have no idea how to setup a model to work, it'll either say: Cannot Load (whatever.m3)
or something else.
One example is a Zombie from Diablo, I have no idea how to setup a model (data tab) to support it. It just says it cannot load and creates the non-textured error sphere.
Anyone have a tutorial on setting up models in the data tab?
The model and texture/animations all work properly, they show up in the cutscene editor just fine.
I found out this when making doodads: Duplicate a KorhalSkyscraper model (in the Data/Models Tab) and instead of using the default model, switch to Nova or a Siege Tank.
It'll result in the error of the message log spamming you and a sphere showing up.
I'm asking if anyone knows how to setup a Model (in the Data/Models Tab) to accommodate this Diablo 3 Zombie model from composure.
http://www.sc2mapster.com/assets/parity/
I would say you probably need an actor to handle the doodad. Make sure the actor is properly linked to the doodad. Check the actor's events and make sure there is a create message somewhere. It's typically applied to a UnitBirth.<YourUnitID> event.
Never dupe that causes all kinds of issues with IDs. Make a new model and set it to what you want and make sure the model is not a foliage type. Then set your actor up to use it.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I've run across some problems related with the models I import. Mostly because I have no idea how to setup a model to work, it'll either say: Cannot Load (whatever.m3) or something else.
One example is a Zombie from Diablo, I have no idea how to setup a model (data tab) to support it. It just says it cannot load and creates the non-textured error sphere.
Anyone have a tutorial on setting up models in the data tab?
@Alnatair: Go
This should work:
Importing Models
The model and texture/animations all work properly, they show up in the cutscene editor just fine.
I found out this when making doodads: Duplicate a KorhalSkyscraper model (in the Data/Models Tab) and instead of using the default model, switch to Nova or a Siege Tank. It'll result in the error of the message log spamming you and a sphere showing up.
I'm asking if anyone knows how to setup a Model (in the Data/Models Tab) to accommodate this Diablo 3 Zombie model from composure. http://www.sc2mapster.com/assets/parity/
@Alnatair: Go
I would say you probably need an actor to handle the doodad. Make sure the actor is properly linked to the doodad. Check the actor's events and make sure there is a create message somewhere. It's typically applied to a UnitBirth.<YourUnitID> event.
Never dupe that causes all kinds of issues with IDs. Make a new model and set it to what you want and make sure the model is not a foliage type. Then set your actor up to use it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg