I'm using a ability to launch a missile with the EMP mover. If i use it on the same level as the unit then the missile look ok but if i shot it over a deep cliff like from cliff 1 to 0 (-8 height) then the missile travels on right over the cliff as planed BUT the missile unit slowly tilt it self downwards more and more the closer it get to the target. This look very ugly, is there a way to "lock" the missile unit axes?
Not really. The SOp (Forward Vector) can lock an actor rotation to the map grid system but that raises other issues. I advise using other movers or making you own using the blizzard guide.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm using a ability to launch a missile with the EMP mover. If i use it on the same level as the unit then the missile look ok but if i shot it over a deep cliff like from cliff 1 to 0 (-8 height) then the missile travels on right over the cliff as planed BUT the missile unit slowly tilt it self downwards more and more the closer it get to the target. This look very ugly, is there a way to "lock" the missile unit axes?
Not really. The SOp (Forward Vector) can lock an actor rotation to the map grid system but that raises other issues. I advise using other movers or making you own using the blizzard guide.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg