I want to launch a missile at a persistent that remains on the same height:
It does NOT have to work when shooting towards terrain that is higher than the casters position (it cant anyways, at least not properly)
It does need to fire towards the direction of the persistents, but not neccesarily at the exact location.
however the distance they travel should be the same (-> no infinite travel time, a range of 10 should be maintained)
But i could not find a solution, the ignore terrain flag didnt do it nor did arrival test/ clearance do it.
@sc2aaa: Go Haveo you tried the 2D flag in the Launch Missile effect? It i used to make the missile keep its height instead of moving to the target's height.
i m pretty sure, i think i tried every combination of ignore terrain and tracking and arrival tests, but just setting the d2flag didnt do it :/ might have to change the mover type as well....
Well the Impact was easy to fix, but the missiles is still affected by terrain at the launch and impact locations, even with the 2dflag enabled (see attachment)
You use a SOp(Shadow) SOp? Movers can also have several phases so you can use a guidance phase for orientation followed by a throw for the linear movement.
I want to launch a missile at a persistent that remains on the same height: It does NOT have to work when shooting towards terrain that is higher than the casters position (it cant anyways, at least not properly)
It does need to fire towards the direction of the persistents, but not neccesarily at the exact location.
however the distance they travel should be the same (-> no infinite travel time, a range of 10 should be maintained)
But i could not find a solution, the ignore terrain flag didnt do it nor did arrival test/ clearance do it.
I feel like this should be a very basic thing...
This is what i m using right now: http://www.sc2mapster.com/media/attachments/39/15/2dflag.SC2Map
The mover sounds like the cause. Just set it that after a set distance it blends out. Some mover types conform to physics.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@sc2aaa: Go Haveo you tried the 2D flag in the Launch Missile effect? It i used to make the missile keep its height instead of moving to the target's height.
i m pretty sure, i think i tried every combination of ignore terrain and tracking and arrival tests, but just setting the d2flag didnt do it :/ might have to change the mover type as well....
i ll try messing with the 2d flag tomorrow.
well... the missile didnt stay on the same height even with 2d enabled,
and the 2d flag makes the impact model play at the wrong height (probably easy to fix)...
i m not very experienced with movers, so there might be a way to fix the missile, but i understand why most ppl make space maps now :/
TLDR: couldnt get it to work
Well the Impact was easy to fix, but the missiles is still affected by terrain at the launch and impact locations, even with the 2dflag enabled (see attachment)
Your using the incorrect mover; should be throw.
You can not launch a missile at a persistent with a throw mover. And i do have throw movers in the new example map
SOLVED: Guided mover and a site operation making impact model and missile play on the casters height.
You use a SOp(Shadow) SOp? Movers can also have several phases so you can use a guidance phase for orientation followed by a throw for the linear movement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
sop(effect)
it s not like i didnt try the guided throw mover :P i did and it didnt work, actually it looked worse than a simple guidance one.