So since the search function didn't help me because most threads found didn't include a solution, I will ask here again.
I'm trying to modify the Creep Tumor's Footprint so that it doesn't require creep to be placed on. In the Footprint, there is a section where you can set the requirements like "Creep" or "Near Resources". When I uncheck the "Creep" requirement, then, if I close the window, the "Shape +" line is reset and only says "Regular: 0". In the game then the Tumor is indeed placable anywhere, but it doesn't have any collision.
If I check "Creep" again, the Shape doesn't change and stays as if nothing happened. I just want the Queen to be able to place a Creep Tumor anywhere, but the Creep Tumor shall have a collision as long as its constructing (like it's by default). It's really frustrating and I somehow believe, that footprints are damn broken. Or am I wrong and forgot to do something?
give the creep tumor the Sensor tower footprint (not sure what it's called), maybe that'll help. (dont touch the footprint of "Creep Tumor (Burrowed)" though)
About modifying the footprint itself... There's multiple layers you can edit, one of them being creep, but I forgot how to do that >.>
The Sensor Tower uses the Footprint 1x1 and has "Creep" checked in the "Invalid" section, therefore I cannot place the Creep Tumor on Creep anymore. Unchecking it results in destorying the "Shape" section and the collision. :(
I think you should change it in the ''Layers+'', placement check and uncheck it there. If ''shape+'' changes to something different, then right click and ''reset to parent''. Atleast, this works for me.
So since the search function didn't help me because most threads found didn't include a solution, I will ask here again.
I'm trying to modify the Creep Tumor's Footprint so that it doesn't require creep to be placed on. In the Footprint, there is a section where you can set the requirements like "Creep" or "Near Resources". When I uncheck the "Creep" requirement, then, if I close the window, the "Shape +" line is reset and only says "Regular: 0". In the game then the Tumor is indeed placable anywhere, but it doesn't have any collision.
If I check "Creep" again, the Shape doesn't change and stays as if nothing happened. I just want the Queen to be able to place a Creep Tumor anywhere, but the Creep Tumor shall have a collision as long as its constructing (like it's by default). It's really frustrating and I somehow believe, that footprints are damn broken. Or am I wrong and forgot to do something?
give the creep tumor the Sensor tower footprint (not sure what it's called), maybe that'll help. (dont touch the footprint of "Creep Tumor (Burrowed)" though)
About modifying the footprint itself... There's multiple layers you can edit, one of them being creep, but I forgot how to do that >.>
@TheAlmaity: Go
The Sensor Tower uses the Footprint 1x1 and has "Creep" checked in the "Invalid" section, therefore I cannot place the Creep Tumor on Creep anymore. Unchecking it results in destorying the "Shape" section and the collision. :(
I think you should change it in the ''Layers+'', placement check and uncheck it there. If ''shape+'' changes to something different, then right click and ''reset to parent''. Atleast, this works for me.
@Exaken: Go
Great, thank you! It worked. Still very bad you have to do it this way.