Hi.
I needed a possibility to build on ramps, so I removed a pathing footprint, and now building is using its radius, not footprint squares(because units were able to walk through the building). Now everything is ok except now it messes up a path finding for big units.
With Pathing Footprint
Its ok
Without Pathing Footprint (using radius)
He is trying to walk between two supply depots. There is a space, but small, for smaller units.
Make a new footprint that blocks pathing normally as the usual footprint, but leave the supply depots "Footprint (Placement)" field empty, I think that should work.
Make a new footprint that blocks pathing normally as the usual footprint, but leave the supply depots "Footprint (Placement)" field empty, I think that should work.
Umm. Do you mean to do like that?
If I do that, then I won't be even able to build a depot. :O
Really? I thought when building it only cares about the Placement Footprint field, and that Pathing Footprint only comes into effect after the unit is built.
Also, is your 2x2 footprint a custom one or a pre made one? Check it's layers, I think you can disable the placement requirements, allowing it to be built anywhere. Not sure. :/
I've got an idea. Is it possible to create unit on top of another unit? If so I can spawn pathing blocker (or any invisible unit). Tried to do that using
Unit - Creat 1 Unit for player (owner of unit(triggering unit)) at (position of(triggering unit)).
But then it doesn't spawn it on top of the unit, it spawns at nearest possible position (even if ground-no spawn is unchecked in the footprint).
When creating the pathing blocker or invis unit can you select it to 'Ignore Placement' or something like that, I'm sure you can when creating a new building.
Try using the 2x2 doodad footprint, I believe that is the square one and then mobs won't be able to pass through, when you only use 2x2 the actual footprint is more of a circle than a square, so the mobs will try to pass through round those edges. Maybe this help :)
Hi.
I needed a possibility to build on ramps, so I removed a pathing footprint, and now building is using its radius, not footprint squares(because units were able to walk through the building). Now everything is ok except now it messes up a path finding for big units.
With Pathing Footprint
Its ok
Without Pathing Footprint (using radius)
He is trying to walk between two supply depots. There is a space, but small, for smaller units.
Any ideas how to deal with that? Thanks.
Make a new footprint that blocks pathing normally as the usual footprint, but leave the supply depots "Footprint (Placement)" field empty, I think that should work.
Umm. Do you mean to do like that?
If I do that, then I won't be even able to build a depot. :O
Really? I thought when building it only cares about the Placement Footprint field, and that Pathing Footprint only comes into effect after the unit is built.
Also, is your 2x2 footprint a custom one or a pre made one? Check it's layers, I think you can disable the placement requirements, allowing it to be built anywhere. Not sure. :/
@TheAlmaity: Go I'm not quite sure what do you mean.
Thats how it looks without palcement footprint. (settings that i showed before)
Here are settings that I use (to build on ramps) (No build is unchecked)
@Swifteg: Go
Congrats, It appears "LIMIT IS FOR NOOBS" is the number one achievement on sc2pod.com
Aww, thanks :D
I think you need to have both placement and pathing filled with something, but I dont know for sure.
@Ranakastrasz: Go
No. If pathing footprint is filled, then building won't use its radius, so units will be able to walk through it.
I've got an idea. Is it possible to create unit on top of another unit? If so I can spawn pathing blocker (or any invisible unit). Tried to do that using
Unit - Creat 1 Unit for player (owner of unit(triggering unit)) at (position of(triggering unit)).
But then it doesn't spawn it on top of the unit, it spawns at nearest possible position (even if ground-no spawn is unchecked in the footprint).
So, any ideas how to do that?
When creating the pathing blocker or invis unit can you select it to 'Ignore Placement' or something like that, I'm sure you can when creating a new building.
Try using the 2x2 doodad footprint, I believe that is the square one and then mobs won't be able to pass through, when you only use 2x2 the actual footprint is more of a circle than a square, so the mobs will try to pass through round those edges. Maybe this help :)
@xil_theMINISTER: Go
ahh! Yes there is such option in the action. Thanks! Gonna try it now
Horay! That works perfectly! Thanks to everyone!