I recently learned how to make weapons like the colossus weapon (followed along and fixed errors based on the original). And I can have two weapons of different types firing at the same time.
But I want to make a unit use two Thermal Lance weapons or two Punisher Grenade weapons at the same time. Preferably with a random target (if equal priority) or with a slight offset from each other so that the player can see both attacks activating. My weapons are linked to items and the hero units have an inventory to hold these items
(I had posted this on SC2 forums but I saw some tumbleweeds going through there.)
You would need a switch that counts the number of item buff stacks to use different offsets or have the weapons use a Search Area effect as the first effect with a random target sort.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I think I know where you're going with the buff stacks and the Catalyst map uses triggers to count them and perform like I would want but I don't understand triggers very well (kinda avoiding them cause it seems difficult). The data menu connects one thing to another and I can follow that along until I make sense of it but triggers seems crazy.
I know how to get random targets but equipping two of the same item does nothing right now (not even increased damage).
Learn how the Switch type effect works. Have with one stack it just uses the normal effect tree but with 2 stacks it uses a Set effect that uses the normal setup but also a Search Area effect that targets a single target using a TSRandom target sort before using the normal setup. This will require at least two validators.
Items add a behaviour that can add a weapon. Buff type behaviours can stack but weapons can not.
I recently learned how to make weapons like the colossus weapon (followed along and fixed errors based on the original). And I can have two weapons of different types firing at the same time.
But I want to make a unit use two Thermal Lance weapons or two Punisher Grenade weapons at the same time. Preferably with a random target (if equal priority) or with a slight offset from each other so that the player can see both attacks activating. My weapons are linked to items and the hero units have an inventory to hold these items
(I had posted this on SC2 forums but I saw some tumbleweeds going through there.)
You would need a switch that counts the number of item buff stacks to use different offsets or have the weapons use a Search Area effect as the first effect with a random target sort.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I think I know where you're going with the buff stacks and the Catalyst map uses triggers to count them and perform like I would want but I don't understand triggers very well (kinda avoiding them cause it seems difficult). The data menu connects one thing to another and I can follow that along until I make sense of it but triggers seems crazy.
I know how to get random targets but equipping two of the same item does nothing right now (not even increased damage).
Learn how the Switch type effect works. Have with one stack it just uses the normal effect tree but with 2 stacks it uses a Set effect that uses the normal setup but also a Search Area effect that targets a single target using a TSRandom target sort before using the normal setup. This will require at least two validators.
Items add a behaviour that can add a weapon. Buff type behaviours can stack but weapons can not.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg