Seeing some new warnings I hadn't seen before in my project, guess that can happen after taking a few months off huh? I just ran a quick test, they seem to be working fine. Anyways, messages I'm getting are:
So ended up simply going to the actor field, editing the flags section a little bit, and suddenly all the errors went away for all the actors who were having it? Probably simply something that occurred from not working on the map for a few months and patches happening.
Seeing some new warnings I hadn't seen before in my project, guess that can happen after taking a few months off huh? I just ran a quick test, they seem to be working fine. Anyways, messages I'm getting are:
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3782,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PoisonBoltSkull Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3799,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PoisonBoltSkullGreenFlames Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3836,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalRegularPortal Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3850,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkull Scope: CActorModel Field: Flags[0] [4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3865,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkull2 Scope: CActorModel Field: Flags[0] [4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3880,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkull22 Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3895,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkull3 Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3910,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkull32 Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3925,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkull4 Scope: CActorModel Field: Flags[0]
[4/30/2013 11:38:27 PM] Warning: XML: GameData\ActorData.xml(3940,9) : Core: invalid object type identification Source: Mods/HorologiumRPGAlpha.SC2Mod Entry: PortalSkullPortal Scope: CActorModel Field: Flags[0]
Any ideas on how to fix this, never seen this one before, not even sure what these Flags are to be honest :)
What model type are these various scope actors?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Model type appears to be Generic
Example of one's XML:
Actor:
<CActorModel id="PoisonBoltSkull" parent="ModelAddition">
<Inherits index="BaseModelScale" value="0"/>
<Inherits index="Opacity" value="0"/>
<Inherits index="Scale" value="0"/>
<Inherits index="TintColor" value="0"/>
<Inherits index="Visibility" value="0"/>
<EditorCategories value=""/>
<On index="0" Terms="ActorOrphan" Send="Destroy"/>
<On index="1" Terms="UnitCreation.PoisonBolt" Send="Create"/>
<On index="2" Terms="ActorCreation" Send="SetTintColor {255,255,255 5.000000}"/>
<On Terms="UnitDeath.PoisonBolt" Send="Destroy"/>
<On Terms="ActorCreation" Send="AnimPlay { } Stand PlayForever"/>
<Host Subject="PoisonBoltMissile"/>
<HostSiteOps Ops="SOpAttachOrigin SOpPoisonBoltLocalOffset"/>
<Model value="PoisonBolt"/>
</CActorModel>
Model:
<CModel id="PoisonBolt" parent="MissileFX">
<Model value="Assets\StoryModeSets\Terran\SM_MarSaraBarHydraliskSkull\SM_MarSaraBarHydraliskSkull.m3"/>
<EditorCategories value="Race:Terran"/>
</CModel>
Add to External Finder? All that does is add the model to the hit test...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry, what does that even mean? Not sure what you are asking/telling me to do there.
The error is referring to the flag with the index number of 0 which is the Add to External Finder flag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So ended up simply going to the actor field, editing the flags section a little bit, and suddenly all the errors went away for all the actors who were having it? Probably simply something that occurred from not working on the map for a few months and patches happening.