I've created a successful healing aura. Now I want to create its counterpart, a damaging aura, but setting the vital regen to -10 does not damage for 10 points. I've looked around for quite a while for the correct field, and tried having the behavior apply an effect (type: damage, amount 10) and it still does not damage.
Out of curiosity, did you simply copy your healing aura over? Your search filters might still be set to hurt allies, etc, when you really want it to hurt enemies.
The area search effect excludes self, requires structures. This means it will damage allied and enemy structures, I think, which is exactly what I want.
I did leave all the alignments positive. I should change that, me thinks.
Okay, I've identified the issue. When the Requires:Structure filter is on everything works correctly except it doesn't damage the Protoss Obelisk. That's why I thought it wasn't. I've removed their invulnerable flags. What else could I be missing?
Now, to figure out how to slow down the damage rate...
This should be easy enough.
I've created a successful healing aura. Now I want to create its counterpart, a damaging aura, but setting the vital regen to -10 does not damage for 10 points. I've looked around for quite a while for the correct field, and tried having the behavior apply an effect (type: damage, amount 10) and it still does not damage.
How do I make my aura damage?
Thanks a ton!
@FoxyMayhem: Go
Out of curiosity, did you simply copy your healing aura over? Your search filters might still be set to hurt allies, etc, when you really want it to hurt enemies.
The area search effect excludes self, requires structures. This means it will damage allied and enemy structures, I think, which is exactly what I want.
I did leave all the alignments positive. I should change that, me thinks.
Okay, I've identified the issue. When the Requires:Structure filter is on everything works correctly except it doesn't damage the Protoss Obelisk. That's why I thought it wasn't. I've removed their invulnerable flags. What else could I be missing?
Now, to figure out how to slow down the damage rate...
First issue Solved!
She Obelisk does not have the Unit:Attributes Structures flag checked by default.
Final issue remaining, how do I apply the damage effect once a second, rather than constantly. It kills stuff too fast atm.
@FoxyMayhem: Go
Probably just need to set the behavior period to 1.0?
You could also just adjust the damage ;)
Oh, so that's what that does (the period on the damage apply behavior).
I have it ticking down 25 health once per second on all the correct targets, everything is working great! Thanks so much guys.