can anyone make roachs autocast unburrow properly if there is enemy unit nearby? if I use EnemiesNearby Validator, roachs keep burrowing and unburrowing even if there is no enemy unit. I need other way..
Look how my zerg gate does it, each different Morph ability needs a validator. Else use a buff that is validated that uses an Issue Order effect. I would use a Switch effect so when enemies are nearby it orders to unburrow while when there are none it is ordered to burrow.
title says all..
can anyone make roachs autocast unburrow properly if there is enemy unit nearby? if I use EnemiesNearby Validator, roachs keep burrowing and unburrowing even if there is no enemy unit. I need other way..
I found that roachs autocast unburrow properly after adding 1 to Auto CAst Minimum..
Look how my zerg gate does it, each different Morph ability needs a validator. Else use a buff that is validated that uses an Issue Order effect. I would use a Switch effect so when enemies are nearby it orders to unburrow while when there are none it is ordered to burrow.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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