I created a spell making unit rush forward and damage enemies in its way. And now I'm trying to add guide actor to indicate the direction of this rush - like Kerrigan's Psionic Shift. Generally it works, but it moves with the unit. The caster rushes forward, and this purple arrow is always in front of him. How can I make it immobile? I would like it to be created before the cast and be static so that the unit moves along it.
Thanks again for your help. I didn't implement your solution (I'm afraid I couldn't), but it made me work a little and replace the Ability "SourceCastStart" event for actor creation with Effect "Start". This made the actor static, but appearing too early. So I added some Initial Delay for persistent effect. It works just I need it to.
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I created a spell making unit rush forward and damage enemies in its way. And now I'm trying to add guide actor to indicate the direction of this rush - like Kerrigan's Psionic Shift. Generally it works, but it moves with the unit. The caster rushes forward, and this purple arrow is always in front of him. How can I make it immobile? I would like it to be created before the cast and be static so that the unit moves along it.
Probably would need a persistent effect to target the destination similar to ghost nuke and then use something based on the lurker weapon spines.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks again for your help. I didn't implement your solution (I'm afraid I couldn't), but it made me work a little and replace the Ability "SourceCastStart" event for actor creation with Effect "Start". This made the actor static, but appearing too early. So I added some Initial Delay for persistent effect. It works just I need it to.