When I build a tower from a duplicated photon cannon and use a flying unit as model, they lay on the ground instead of flying/hovering in the air like they are supposed to. Where do I change them so my mutalisk, among others, will fly once again ? :S
Also how do I control the actor size of my towers? I am well aware of the 'Art - Scale' function in the actor tab. And that works fine for my towers, but the problem shows when I upgrade my tower nr. 1 into tower nr. 2 and that upgrades to tower nr. 3, then both tower nr. 2 and tower nr. 3 uses the 'Art - Scale' values of tower nr. 1, instead of using the ones for their proper actor. If that made any sense, please try and help me. It makes everything so ridiculous when some towers fills half the map lol.
First question is the movement plane is set under Units data type Check the Movement - Mover is set to Fly
Second question is the towers are inheriting scale from the host actor so check Properties - Inherited Properties if not you can always dupe the models and adjust the scale there.
First question is the movement plane is set under Units data type Check the Movement - Mover is set to Fly
Second question is the towers are inheriting scale from the host actor so check Properties - Inherited Properties if not you can always dupe the models and adjust the scale there.
I got the model right now, thanks :) there were nothing checked in the Properties - Inherited Properties, so I just altered the model scale, which worked!
But my units still wont fly, I changed mover, collide even the plane array (just too give it a shoot) What could else be the problem ?
When I build a tower from a duplicated photon cannon and use a flying unit as model, they lay on the ground instead of flying/hovering in the air like they are supposed to. Where do I change them so my mutalisk, among others, will fly once again ? :S
Also how do I control the actor size of my towers? I am well aware of the 'Art - Scale' function in the actor tab. And that works fine for my towers, but the problem shows when I upgrade my tower nr. 1 into tower nr. 2 and that upgrades to tower nr. 3, then both tower nr. 2 and tower nr. 3 uses the 'Art - Scale' values of tower nr. 1, instead of using the ones for their proper actor. If that made any sense, please try and help me. It makes everything so ridiculous when some towers fills half the map lol.
For the first problem: Data Units, Movement - Mover set to Air/Fly (not sure what the english name is), Movement - Collision also to Fly/Air
For the second problem: Hmm...Can't you link seperate actors to the upgraded towers?
First question is the movement plane is set under Units data type Check the Movement - Mover is set to Fly
Second question is the towers are inheriting scale from the host actor so check Properties - Inherited Properties if not you can always dupe the models and adjust the scale there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I got the model right now, thanks :) there were nothing checked in the Properties - Inherited Properties, so I just altered the model scale, which worked!
But my units still wont fly, I changed mover, collide even the plane array (just too give it a shoot) What could else be the problem ?
@GodsFury: Go
You might have to remove the footprint for it to be able to move... If that's what you want.
If you want your mutalisk to be elevate, just change the units' Stats - Height? to like 3.75 or 4.
@BorgDragon: Go
Lol, you made it so easy :) Thanks!