Hey guys, I'd like to know an "only-data" method for this. I explain: I have a hero (which is the Siege Breaker) and he can switch between the two forms (Sieged and Tank). I'd like to know if it's possible, whenever I spend an ability point in any of the formes on the same learn ability, if I can make each form to learn an ability, I mean, e.g.: Cannon Barrage in Tank mode targets a single unit dealing massive damage and stunning it; Cannon Barrage in Sieged mode targets a point and unleashes a barrage of attacks in random points at target attack point. I'd like to know this because the Sieged mode ability uses a Cursor Effect for showing the player where the effect occurs, but no in Tank mode (sinse it's a single unit). EDIT: I know I could use a single ability with switch effect, but is not a good solution because of the area-affecting of Sieged mode ability, an I think it's now possible to show a Cursor Effect only while the unit is in Sieged mode.
i don't think so. i would also have the switch method suggested.
there is no way to launch any effect on learning. one thing you could try to do is to add an effect to the cancel button of the learn submenu instead of closing it directly. first of all you would need to add one more point to your veterancy and then issue order to learn the 2nd ability, but i have doubts that this will work out.
i have an idea.... maybe this could work
level up effect needs to add one charge of an dummy behavior (that are your learning points).
now create a dummy ability (instead of the learning ability) with a persistant effect. init effect is an issue order effect which orders the unit to learn your ability. set the final delay of the persistant to 0.25 and add an set effect containing an remove dummy buff effect and another issue order effect to learn your 2nd ability.
you need to set your point increase to 2 and add an requirement to your dummy ability validating the number of dummy buffs.
drawback so far: the submenu would show 2 learning points instead of 1
i think you can still do the switch effect method and have the area cursor show up for just the sieged mode. try making a unit type validator with the Validator: Unit+ set to Caster and the Validator: Value set to the sieged unit. then when you make the cursor splat, set it up as you normally would, but add in the term "Validate Unit Type" and use your validator there.
not sure if this will work exactly, i've had trouble dealing with validators in actor events, but i believe it should work.
does my method work? you don't even need a persistant effect, just a set effect and 2 issue order effects with queue option on. you don't even need 2 points per level, just have 2 different learning abilities. this should work.
this method even works with more than 1 level.
With that post you use the permanently on learned behaviour ability to add a buff that then uses a switch effect on your actual abilities to determine what level of the effect tree to use.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey guys, I'd like to know an "only-data" method for this. I explain: I have a hero (which is the Siege Breaker) and he can switch between the two forms (Sieged and Tank). I'd like to know if it's possible, whenever I spend an ability point in any of the formes on the same learn ability, if I can make each form to learn an ability, I mean, e.g.: Cannon Barrage in Tank mode targets a single unit dealing massive damage and stunning it; Cannon Barrage in Sieged mode targets a point and unleashes a barrage of attacks in random points at target attack point. I'd like to know this because the Sieged mode ability uses a Cursor Effect for showing the player where the effect occurs, but no in Tank mode (sinse it's a single unit).
EDIT: I know I could use a single ability with switch effect, but is not a good solution because of the area-affecting of Sieged mode ability, an I think it's now possible to show a Cursor Effect only while the unit is in Sieged mode.
i don't think so. i would also have the switch method suggested.
there is no way to launch any effect on learning. one thing you could try to do is to add an effect to the cancel button of the learn submenu instead of closing it directly. first of all you would need to add one more point to your veterancy and then issue order to learn the 2nd ability, but i have doubts that this will work out.
@FunkyUserName: Go
I've seen a post where DrSuperEvil suggested to use a Behavior based stuff, but I don't know how to do it, since it was just a quick explanation.
@TheSC2Maniac: Go
i have an idea.... maybe this could work
level up effect needs to add one charge of an dummy behavior (that are your learning points).
now create a dummy ability (instead of the learning ability) with a persistant effect. init effect is an issue order effect which orders the unit to learn your ability. set the final delay of the persistant to 0.25 and add an set effect containing an remove dummy buff effect and another issue order effect to learn your 2nd ability. you need to set your point increase to 2 and add an requirement to your dummy ability validating the number of dummy buffs.
drawback so far: the submenu would show 2 learning points instead of 1
i think you can still do the switch effect method and have the area cursor show up for just the sieged mode. try making a unit type validator with the Validator: Unit+ set to Caster and the Validator: Value set to the sieged unit. then when you make the cursor splat, set it up as you normally would, but add in the term "Validate Unit Type" and use your validator there.
not sure if this will work exactly, i've had trouble dealing with validators in actor events, but i believe it should work.
@TheSC2Maniac: Go
You mean my attack defend swap demo map?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
No, just a thing you mentioned in another post with the same question like mine. But I did not understand it:
Here it is: Learn 2 Abilities
@TheSC2Maniac: Go
does my method work? you don't even need a persistant effect, just a set effect and 2 issue order effects with queue option on. you don't even need 2 points per level, just have 2 different learning abilities. this should work. this method even works with more than 1 level.
With that post you use the permanently on learned behaviour ability to add a buff that then uses a switch effect on your actual abilities to determine what level of the effect tree to use.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg