so i have a small bug and im not sure why its doing it.
working a RPG style game where you have 1 Hero.
but your Hero can hire Mercs ( 1 at a time ) the problem im getting is when im controlling both units (hero and merc) and i hit the inventory button... both my HERO and MERC's invent sorta MERGE together.
and even if i unselected one of them , its like it permanently bugged out ( slots are all over the place , items are in both invent instead of just one..ect..)
i did NOT use the same invent for different units. they all have their own unique inventory , so i dunno why its merging.
this happend in my map too, my solution to it was to make each inventory the exact same copy of one another. this seems to solve the problem. i also believe you can swap out each container in an inventory "ability" as long as the format stays the same.
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hey guys,
so i have a small bug and im not sure why its doing it.
working a RPG style game where you have 1 Hero.
but your Hero can hire Mercs ( 1 at a time ) the problem im getting is when im controlling both units (hero and merc) and i hit the inventory button... both my HERO and MERC's invent sorta MERGE together.
and even if i unselected one of them , its like it permanently bugged out ( slots are all over the place , items are in both invent instead of just one..ect..)
i did NOT use the same invent for different units. they all have their own unique inventory , so i dunno why its merging.
any ideas? thanks :)
Inventories just do that, that is why you try to segregate them to the left or right when using containers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
the way i have it now .. hero is on the left and merc is on the right.... but it still does it...
i guess ill have to do with out it?
this happend in my map too, my solution to it was to make each inventory the exact same copy of one another. this seems to solve the problem. i also believe you can swap out each container in an inventory "ability" as long as the format stays the same.