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Hello,
I have added a flashlight to the colonist transport (so he had already a turret).
Now when the turret faces a target, the flashlight turns too with the turret. Is there a way to prevent that ?
Attach it to a different attachment point.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I had tried with "head" and I still had the issue, but I tried "overhead" following your answer and it works fine =)
Thanks.
Depends on the model. Usually the Turret Z attachment point moves with the turret. Depends what attachment points are linked to the part that moves.
Hello,
I have added a flashlight to the colonist transport (so he had already a turret).
Now when the turret faces a target, the flashlight turns too with the turret. Is there a way to prevent that ?
Attach it to a different attachment point.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I had tried with "head" and I still had the issue, but I tried "overhead" following your answer and it works fine =)
Thanks.
Depends on the model. Usually the Turret Z attachment point moves with the turret. Depends what attachment points are linked to the part that moves.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg