Right now I'm going through every unit in StarCraft II and adjusting scale, radius, and footprints of each unit to achieve a more realistic scale for our game.
The problem is, I want to have the data modified in the *.mod and there's no way to place units on terrain in a *.mod to get a nice preview of each unit's scale and radius.
Does anyone know an efficient way of either overwriting XML data from a *.map to a *.mod, or possibly getting terrain into a *.mod? Furthermore, is there a way to change a *.mod to a *.map and back again without screwing everything up?
Any insight on this issue would be greatly appreciated. :)
Hi.
Right now I'm going through every unit in StarCraft II and adjusting scale, radius, and footprints of each unit to achieve a more realistic scale for our game.
The problem is, I want to have the data modified in the *.mod and there's no way to place units on terrain in a *.mod to get a nice preview of each unit's scale and radius.
Does anyone know an efficient way of either overwriting XML data from a *.map to a *.mod, or possibly getting terrain into a *.mod? Furthermore, is there a way to change a *.mod to a *.map and back again without screwing everything up?
Any insight on this issue would be greatly appreciated. :)
Issue resolved.