I have just figured out how to make walls block vision and movement with footprints. Horay!! Now, I am having another less significant problem. If you open a new map and you check any pre-made footprint once applied to something (from what I can tell this occurs with a doodad, it may occur with every type of object but I have no confirmed this), and then want to place it, the object moves in a grid like formation. What I mean is after applying the footprint, the object is locked to a 1 unit parameter.. I'm not sure if that makes much more sense.
Anyhow, I like this effect but when you duplicate the footprint, and apply that duplicated footprint to an object, it doesn't have this grid-like feature. I'm wondering where this feature pops up and how I can apply it to new footprints I create or if this lies somewhere in the object once I apply the footprint.
If my explanation makes little sense which I'm sure it does, try it out on your own using my instructions on top.
Hey everyone,
I have just figured out how to make walls block vision and movement with footprints. Horay!! Now, I am having another less significant problem. If you open a new map and you check any pre-made footprint once applied to something (from what I can tell this occurs with a doodad, it may occur with every type of object but I have no confirmed this), and then want to place it, the object moves in a grid like formation. What I mean is after applying the footprint, the object is locked to a 1 unit parameter.. I'm not sure if that makes much more sense.
Anyhow, I like this effect but when you duplicate the footprint, and apply that duplicated footprint to an object, it doesn't have this grid-like feature. I'm wondering where this feature pops up and how I can apply it to new footprints I create or if this lies somewhere in the object once I apply the footprint.
If my explanation makes little sense which I'm sure it does, try it out on your own using my instructions on top.
Hope to hear from you all soon, Thanks!
Under the Units data type the placement footprint.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you!!