Anyone know how to remove the nuke requirement from the ghost? All the guides I find are outdated. I've tried removing Have Nuke from TacNukeStrike (Ghost - Nuclear Strike) in the CmdButtonArray_Requirements, but I won't stay deleted! It always comes back if I select some other ability and then go back to TacNukeStrike. I tried adding the triggers that remove all tech tree restrictions and explicitly allowing Tac Nuke Strike. I've been able to get the command card to light up, but it always says it can't do the calldown since the nuke count is at 0.
I replaced the requirement to don't have 330mm Barrage Cannons and that one stuck and is letting me shoot nukes. Nuke is a weird ability though. I remove the channel flag and every time I move after casting it, the unit dies and the nuke never falls. If I don't move/don't remove the channel flag, the unit dies shortly before the nuke hits.
so you do not want to have a nuke on the map when a nuke is used? What I would do is put a ghost academy hidden in a far corner of the map and launch it from there. Make the nuke free and have it instantly rebuilt every time it's used.
I think I got it. I found the expiry effect that causes suicide. What is the target called? I thought it was a footprint. I want to rescale it, but I can't find it.
You can just use an "Add ammo" trigger on a ghost academy in the corner, for the scaling you just have to find the actor/model for the visual effect and set the scale to whatever you want, and for damaging/radius set the damage actor.
I figure I'll keep all my questions about nukes in 1 thread.
Does anyone know how to get rid of the "Nuclear Launch Detected" notification? I sampled all the sounds under TacNukeStrike, but it isn't any of those. The only thing that made sense that I could find is the AINotifyEffect. I removed that, but it didn't change anything.
just give the weapon or ability the effect create nuke persistent then u dont need to set any requiremnt u cann set the cooldown and cost onthe ability itself
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Anyone know how to remove the nuke requirement from the ghost? All the guides I find are outdated. I've tried removing Have Nuke from TacNukeStrike (Ghost - Nuclear Strike) in the CmdButtonArray_Requirements, but I won't stay deleted! It always comes back if I select some other ability and then go back to TacNukeStrike. I tried adding the triggers that remove all tech tree restrictions and explicitly allowing Tac Nuke Strike. I've been able to get the command card to light up, but it always says it can't do the calldown since the nuke count is at 0.
@homer_3: Go
I replaced the requirement to don't have 330mm Barrage Cannons and that one stuck and is letting me shoot nukes. Nuke is a weird ability though. I remove the channel flag and every time I move after casting it, the unit dies and the nuke never falls. If I don't move/don't remove the channel flag, the unit dies shortly before the nuke hits.
so you do not want to have a nuke on the map when a nuke is used? What I would do is put a ghost academy hidden in a far corner of the map and launch it from there. Make the nuke free and have it instantly rebuilt every time it's used.
@homer_3: Go
I think I got it. I found the expiry effect that causes suicide. What is the target called? I thought it was a footprint. I want to rescale it, but I can't find it.
@homer_3: Go
You can just use an "Add ammo" trigger on a ghost academy in the corner, for the scaling you just have to find the actor/model for the visual effect and set the scale to whatever you want, and for damaging/radius set the damage actor.
@homer_3: Go
I figure I'll keep all my questions about nukes in 1 thread.
Does anyone know how to get rid of the "Nuclear Launch Detected" notification? I sampled all the sounds under TacNukeStrike, but it isn't any of those. The only thing that made sense that I could find is the AINotifyEffect. I removed that, but it didn't change anything.
just give the weapon or ability the effect create nuke persistent then u dont need to set any requiremnt u cann set the cooldown and cost onthe ability itself