Hi guys. I'm having a weird problem with my Protoss Summoning Circle. I duplicated the actor related to the model and modified the Events - Events + field so that the model would show up when Zeratul cast an ability. The problems is that while the model is still playing its animation, Zeratul's green dashed selection "halo" appears in the space where Zeratul was standing when the ability was cast instead of on Zeratul. Also, when I use Zeratul's Blink ability while the model is still playing its animation, Zeratul's Blink Out model (smoke) plays at that green dashed circle instead of at the location to which he teleports. The Blink problem goes away once the model is destroyed (it only lasts a few seconds), but the green dashed circle remains on the cast point (and not on Zeratul) until I left click on another unit. I'd take a picture of this if I knew how to.
Any ideas? I've attached my map. The name of the actor is Protoss Summoning Shadow Clone.
Hi guys. I'm having a weird problem with my Protoss Summoning Circle. I duplicated the actor related to the model and modified the Events - Events + field so that the model would show up when Zeratul cast an ability. The problems is that while the model is still playing its animation, Zeratul's green dashed selection "halo" appears in the space where Zeratul was standing when the ability was cast instead of on Zeratul. Also, when I use Zeratul's Blink ability while the model is still playing its animation, Zeratul's Blink Out model (smoke) plays at that green dashed circle instead of at the location to which he teleports. The Blink problem goes away once the model is destroyed (it only lasts a few seconds), but the green dashed circle remains on the cast point (and not on Zeratul) until I left click on another unit. I'd take a picture of this if I knew how to.
Any ideas? I've attached my map. The name of the actor is Protoss Summoning Shadow Clone.
Actor - Aliases -> delete "_Selectable"
Thanks again, Kueken!