so soul u tried it to and it didnt work huh? lame.....i figured out what does work tho. u have to set visibility to off thru a trigger. using the send actor message command. I tried setting the visibility on and off in the data editor and it didnt work...but tried it from a trigger and it works. it doesnt fade per say....but if u trying to have a pathing light then it works just fine...Also Soul, if u have the time u should make a tut about how u made urs from ur infinite TD map. i really like that pathing light style. Forgot to say yesterday thanks for all ur help. got me on the right track and now my lights are perfect
made this as a sample for someone thought I would share.
Some models do not appear to support opacity changes, regardless of the actor properties.
You considered putting this under the Wiki as an example of the Set Opacity actor event?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
so soul u tried it to and it didnt work huh? lame.....i figured out what does work tho. u have to set visibility to off thru a trigger. using the send actor message command. I tried setting the visibility on and off in the data editor and it didnt work...but tried it from a trigger and it works. it doesnt fade per say....but if u trying to have a pathing light then it works just fine...Also Soul, if u have the time u should make a tut about how u made urs from ur infinite TD map. i really like that pathing light style. Forgot to say yesterday thanks for all ur help. got me on the right track and now my lights are perfect