1)Bunker refund ability is causing a problem. it rewards 500 minerals for zerg stuctures? is there a way to change the cost somehwere? salvage refund, or zerg stuctures so that the refund doesnt happen, but the players still have to pay for their buidings?
2)I downloaded some dark toss and got them into my editor... but not onto the units corrctly.. all my wanna-be dark toss units are pink now... just have the m3 attatched and it looks funny. please dnt tell me I have to learn how to get the program the modelers and retexturers use in order for this to work :/
3)My healers won't heal. Warp prism, Medivac, medic, special ops drop ship, and overlord all heal.. they have the ability to but refuse. I dn know what to do. These healers apply to all races but for some reason.. the only thing that works is terran, medivac heals scvs ONLY lol and the medic is fine for healing everything.. i looked into the validators and copied all the flags from the heal abilities to the other Double beam heal ability.. I want them to heal their own players units..(players can have all 3 races).
4)lol as i try to fix things it seeems like im messing things up. all three races have repair. how would I set it so a probe can repair their structures AND zerg AND ter... and have a drone be just as effective? I tried altering the flags to "require" almost everything and now it says "must target air unit" or "must target mechanical unit"... I messed it up. I'll set it back to normal but what do i do for this?
5)Upgrades.. I duplicated the workers, but they do not have armor upgrades... or any upgrades at all attatched to them. so my dark toss probe is now making light structures :/ just looks wrong. Wht would i do to add the toss upgrades to the probe and zrg ups to drone??
The closer I get to the intended image of this map, the harder it gets. bank files next lol
6)nukes and hybrids shockwave attacks hurt ally and personal units... where do i change that?
inspect this refund ability with all its effects etc. you surely should find something. like too high multiplier or whatever.
hard to guess what you downloaded and how you applied it
i guess auto healing needs some AI attached? also check target/search filters
use allow instead of require. require its like AND condition, all require must pass to let ability target
every upgrade have affected unit array. add those duplicated to it. Also if you modify unit directly via upgrade you need to also add duplicates in upgrade effects
damage effect's target/search filters (those bottom checkboxes player etc)
Bunker salvage "refund" amount.. Where do I look EXACTLY becuase that guess sent me all over the abilites and no luck.
Nukes and maar shockwaves are still a problem. I had nukes fixed, I think, never got to test and for some reason the save ddnt work either so I got set back a bit. This edit just erased and now I dnt know where it was. I have looked all over the maar shockwave one too... I dnt see anything that tells me that if I click this, or put this in this field, the allies will not be hurt...
Man, I had someone working with me through teamviewer.. .check it out... like skype but you can control another persons desktop.. teamviewer.com. it's really cool.
this guy tried to help me with my dark toss units and could not understand why they werent working.. plz help.
(copied and pasted from above, half solved, half not)
1)Bunker refund ability is causing a problem. it rewards 500 minerals for zerg stuctures? is there a way to change the cost somehwere? or a salvage refund, for zerg stuctures so that the refund doesnt happen, but the players still have to pay for their buidings?
2)My healers won't heal. Warp prism, Medivac, medic, special ops drop ship, and overlord all heal.. they have the ability to but refuse. I dnt know what to do. These healers apply to all races but for some reason.. the only thing that works is terran, medivac heals scvs ONLY lol and the medic is fine for healing everything.. I want them to heal their own players units..(players can have all 3 races in my map). Tell me how you would make a warp prism heal all three races unit..
3)lol as i try to fix things it seeems like im messing things up. all three races have repair. how would I set it so the probe can repair all race structures? and have a drone be just as effective? I tried altering the flags to "require" almost everything and it says "must target air unit" or "must target mechanical unit"... I messed it up. So I put it all to "allow" everything and the scv is the only one that repairs.. tell me how you would make a probe repair all 3 races structures and units..
1) Under the Salvage Bunker (Refund) ability adjust the cost field
2) The Create Healer effect needs to be channeled to work. You can also heal via Modify Unit (like zerg queen) or by Buff behaviours increasing life regen for a duration. Still your issue sounds like a filter problem.
3) Actually probes do not have a repair. Again it needs a channeled Create Healer. Under filters required means it can only target stuff with that attribute, maybe use Allowed more since if you have to many required attrivutes only units that have a combination of all of them can be targeted (progressively unlikely).
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1) I have made the cost to -500 and it reward 500 minerals and does not destroy the building lol.
2)I'm looking in "effects" with "create healer" in the search box.
I see "medic - heal" as an option... but nothing in thier that I see worth changing. Validators?? already has 5 things if i add more it will only make it less likely.. There's "Channeled" and "Channeling" as checkable boxes.. but Channeled is already checked. lol AI?? I just dnt see where in that one..
I see "Medivac - Heal (Create Healer)" but everythings the same for this one except for 2 unworth mentioning validators and the (create healer) in the editor tab.
Dnt want to do the behavior buff regeneration cuz that would take away from the point of having vulnerable early units. then id might as well just increase their stats.. i like the heal ability because it is a random spuratic boost.
Might have something for zerg once i look at queen thx for that suggestion.but what about toss?
3)Same thing for repair.. effects dnt allow me to change anything that make sense to me.
4)terran drone and protoss drone and zerg drone have the hero selectable button that comes up on the screens right side.. just above the UI.. all workers do. Except for workers if I start out as zerg. If I make the workers from any other race it works fine.
5) Requirements: I made zerg - (probe,scv, drone)... Terran - (probe, scv, drone) and.. protoss - (probe, scv, drone)... I want to allow a player who starts out as zerg to only be aloud to make 1 of each race. Problem is that when zerg make a probe.. that probe makes a nexus. the nexus can make another drone.
@DrSuperEvil: Go
1) what do you mean by an issue order effect? are we talkin about data or triggers now?
2) I'm having a hard time understanding because you're using terms I don't think I have ever bumped into.. where do I go lol what do i click on?
how could i make a regeneration be spuradic?
Could I make the shield regeneration (what unit has that ability?) target hp instead?
3) I'm having trouble getting all race workers to repair all race buildings/structures.
4)I will look around for that, key word suggestions for the search? because im pretty sure i did a sloppy job wording the problem to this.. what do you call the hero button that pops up on the right?
5)The units are their own units I mean... I have the reqirements set to only allow 1 terran probe. but if that terran probe makes a nexus, it can then make a protoss probe.. and the cycle continues for all 3 types of workers.
I need a requirement that will consider terran probe, terran scv, and terran drone... and not allow any of the other builderst o be produced..
1) An effect in data, it tells the unit to use an ability at a target. Even the bunker salvage uses one.
2) the medic healer actually is not sporadic, it heals every 0.33 seconds, this can be simulated with a periodic effect on a buff ability also you could just make the buff channeled so when the caster stops chanelling the buff is removed just like the healer
The protoss shields all regenerate by themselves if the unit is not in combat for a while. There is not medic like unit for protoss. You can repair shields just like life, uses the same effects/behaviours.
3) figure out how to use the Create Healer effect first (under effects data type).
4) try hero icon UI, I think it was in the UI forum.
5) make a requirement like I mentioned except you have an Or node upstream of the requirement and make 2 others so it disables if you have either one of those units.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1)Bunker refund ability is causing a problem. it rewards 500 minerals for zerg stuctures? is there a way to change the cost somehwere? salvage refund, or zerg stuctures so that the refund doesnt happen, but the players still have to pay for their buidings?
2)I downloaded some dark toss and got them into my editor... but not onto the units corrctly.. all my wanna-be dark toss units are pink now... just have the m3 attatched and it looks funny. please dnt tell me I have to learn how to get the program the modelers and retexturers use in order for this to work :/
3)My healers won't heal. Warp prism, Medivac, medic, special ops drop ship, and overlord all heal.. they have the ability to but refuse. I dn know what to do. These healers apply to all races but for some reason.. the only thing that works is terran, medivac heals scvs ONLY lol and the medic is fine for healing everything.. i looked into the validators and copied all the flags from the heal abilities to the other Double beam heal ability.. I want them to heal their own players units..(players can have all 3 races).
4)lol as i try to fix things it seeems like im messing things up. all three races have repair. how would I set it so a probe can repair their structures AND zerg AND ter... and have a drone be just as effective? I tried altering the flags to "require" almost everything and now it says "must target air unit" or "must target mechanical unit"... I messed it up. I'll set it back to normal but what do i do for this?
5)Upgrades.. I duplicated the workers, but they do not have armor upgrades... or any upgrades at all attatched to them. so my dark toss probe is now making light structures :/ just looks wrong. Wht would i do to add the toss upgrades to the probe and zrg ups to drone??
The closer I get to the intended image of this map, the harder it gets. bank files next lol
6)nukes and hybrids shockwave attacks hurt ally and personal units... where do i change that?
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
@DarcZaFire:
In regards to 4 you just need to go back and "allow" certain flags, like "Requires air unit" (the names are generally self-explanatory).
Glad to see you're progressing.
ps: nice avatar :)
2. seems you did not import the textures for it first.
3. the Create Healer method need channeling, use a +life regen Buff or Modify Unit effect instead otherwise. COuld also be an autocast filter issue.
6. again a filter/validator issue
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Upgrades r fine now.
Bunker salvage "refund" amount.. Where do I look EXACTLY becuase that guess sent me all over the abilites and no luck.
Nukes and maar shockwaves are still a problem. I had nukes fixed, I think, never got to test and for some reason the save ddnt work either so I got set back a bit. This edit just erased and now I dnt know where it was. I have looked all over the maar shockwave one too... I dnt see anything that tells me that if I click this, or put this in this field, the allies will not be hurt...
Healing and repairing is still funky.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
Man, I had someone working with me through teamviewer.. .check it out... like skype but you can control another persons desktop.. teamviewer.com. it's really cool.
this guy tried to help me with my dark toss units and could not understand why they werent working.. plz help.
http://www.sc2mapster.com/assets/dark-protoss/
Thats where i got the dloads from.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
unfortunately it ddnt work.
My colossus is pink :/ all these "dark toss units that dnt come standard with the dark toss upgrades are pink. (link i used above)
I got the zip file and saved and restarted the editor.
Then I went for the textures. saved and restarted again.
Then got the models... saved and restarted.. then applied the models (m3's) to the units...
They are pink.. I uploaded the map to bnet and tested it online... still pink
could use team viewer to help me solve this for one unit ill take it from there.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
(copied and pasted from above, half solved, half not)
1)Bunker refund ability is causing a problem. it rewards 500 minerals for zerg stuctures? is there a way to change the cost somehwere? or a salvage refund, for zerg stuctures so that the refund doesnt happen, but the players still have to pay for their buidings?
2)My healers won't heal. Warp prism, Medivac, medic, special ops drop ship, and overlord all heal.. they have the ability to but refuse. I dnt know what to do. These healers apply to all races but for some reason.. the only thing that works is terran, medivac heals scvs ONLY lol and the medic is fine for healing everything.. I want them to heal their own players units..(players can have all 3 races in my map). Tell me how you would make a warp prism heal all three races unit..
3)lol as i try to fix things it seeems like im messing things up. all three races have repair. how would I set it so the probe can repair all race structures? and have a drone be just as effective? I tried altering the flags to "require" almost everything and it says "must target air unit" or "must target mechanical unit"... I messed it up. So I put it all to "allow" everything and the scv is the only one that repairs.. tell me how you would make a probe repair all 3 races structures and units..
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
1) Under the Salvage Bunker (Refund) ability adjust the cost field
2) The Create Healer effect needs to be channeled to work. You can also heal via Modify Unit (like zerg queen) or by Buff behaviours increasing life regen for a duration. Still your issue sounds like a filter problem.
3) Actually probes do not have a repair. Again it needs a channeled Create Healer. Under filters required means it can only target stuff with that attribute, maybe use Allowed more since if you have to many required attrivutes only units that have a combination of all of them can be targeted (progressively unlikely).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
1) I have made the cost to -500 and it reward 500 minerals and does not destroy the building lol.
2)I'm looking in "effects" with "create healer" in the search box.
I see "medic - heal" as an option... but nothing in thier that I see worth changing. Validators?? already has 5 things if i add more it will only make it less likely.. There's "Channeled" and "Channeling" as checkable boxes.. but Channeled is already checked. lol AI?? I just dnt see where in that one..
I see "Medivac - Heal (Create Healer)" but everythings the same for this one except for 2 unworth mentioning validators and the (create healer) in the editor tab.
Dnt want to do the behavior buff regeneration cuz that would take away from the point of having vulnerable early units. then id might as well just increase their stats.. i like the heal ability because it is a random spuratic boost.
Might have something for zerg once i look at queen thx for that suggestion.but what about toss?
3)Same thing for repair.. effects dnt allow me to change anything that make sense to me.
4)terran drone and protoss drone and zerg drone have the hero selectable button that comes up on the screens right side.. just above the UI.. all workers do. Except for workers if I start out as zerg. If I make the workers from any other race it works fine.
5) Requirements: I made zerg - (probe,scv, drone)... Terran - (probe, scv, drone) and.. protoss - (probe, scv, drone)... I want to allow a player who starts out as zerg to only be aloud to make 1 of each race. Problem is that when zerg make a probe.. that probe makes a nexus. the nexus can make another drone.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
@DarcZaFire: Go
1) you do know the bunker slavalge consists of two abilities linked via an Issue Order effect.
2) The ability or behaviour or effect using the Create Healer must do the chanelling.
You could do the same with buffs.
The protoss have their regenerating shields so lack any healers
4) That is a known bug and if you search the forums, I think someone found a workaround.
5) Just use a modified mothership like requirement on the Train ability so only one probe can exist at a time.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go 1) what do you mean by an issue order effect? are we talkin about data or triggers now?
2) I'm having a hard time understanding because you're using terms I don't think I have ever bumped into.. where do I go lol what do i click on?
how could i make a regeneration be spuradic?
Could I make the shield regeneration (what unit has that ability?) target hp instead?
3) I'm having trouble getting all race workers to repair all race buildings/structures.
4)I will look around for that, key word suggestions for the search? because im pretty sure i did a sloppy job wording the problem to this.. what do you call the hero button that pops up on the right?
5)The units are their own units I mean... I have the reqirements set to only allow 1 terran probe. but if that terran probe makes a nexus, it can then make a protoss probe.. and the cycle continues for all 3 types of workers. I need a requirement that will consider terran probe, terran scv, and terran drone... and not allow any of the other builderst o be produced..
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
1) An effect in data, it tells the unit to use an ability at a target. Even the bunker salvage uses one.
2) the medic healer actually is not sporadic, it heals every 0.33 seconds, this can be simulated with a periodic effect on a buff ability also you could just make the buff channeled so when the caster stops chanelling the buff is removed just like the healer
The protoss shields all regenerate by themselves if the unit is not in combat for a while. There is not medic like unit for protoss. You can repair shields just like life, uses the same effects/behaviours.
3) figure out how to use the Create Healer effect first (under effects data type).
4) try hero icon UI, I think it was in the UI forum.
5) make a requirement like I mentioned except you have an Or node upstream of the requirement and make 2 others so it disables if you have either one of those units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg