I've been doing a weapon for the last 2 days. I want to add some cool visual effect. The weapon does launch a missile and impact 3 range before the target. When it impact, the effect triggered is a persistent. That persistent ( 10 period count ) lauch another missile which will deal damage to the target.
What I want: Atm, all the ten missile travel in the same direction.I want to make the ten missile travel in random direction to the target unit. I tryed motion overlays ( would need some explanation ), but It doesn't work...
I don't know what is the leviathan anti air attack so I would need a video.
Basicly, for example, the first missile would do a parabol to hit the unit. The second misile would go to the left and than it would hit the unit.The third would go the the left and hit the unit. The fifth would go straith foward. Etc... It would be random.
Hi everyone,
I've been doing a weapon for the last 2 days. I want to add some cool visual effect. The weapon does launch a missile and impact 3 range before the target. When it impact, the effect triggered is a persistent. That persistent ( 10 period count ) lauch another missile which will deal damage to the target.
What I want: Atm, all the ten missile travel in the same direction.I want to make the ten missile travel in random direction to the target unit. I tryed motion overlays ( would need some explanation ), but It doesn't work...
Thx
So basicly you want them to scatter a little like the leviathan anti air attack?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't know what is the leviathan anti air attack so I would need a video.
Basicly, for example, the first missile would do a parabol to hit the unit. The second misile would go to the left and than it would hit the unit.The third would go the the left and hit the unit. The fifth would go straith foward. Etc... It would be random.
anyone?
Load campaign dependencies create a leviathan unit and get it to attack an air unit. If that is what you want then try using that mover.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oh. That was the thing I was looking for:) Everything works now. I just need to understand how it works.
If you want to take a look to the map here it is.
If you have any idea for new weapons, can you post them here:) ( not to hard but not to easy )