I have a unit with multiple weapons. I would like to add a behavior buff that doubles damage done but only on a single weapon. I can do this by creating a duplicate of the weapon and then enabling it and disabling the other one when the buff is active, but I'd rather not have to do that.
He is saying to do a damage response on Attacker that uses the Combat: Damage Response - Require Effect Array so it only applies to the desired weapon.
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I have a unit with multiple weapons. I would like to add a behavior buff that doubles damage done but only on a single weapon. I can do this by creating a duplicate of the weapon and then enabling it and disabling the other one when the buff is active, but I'd rather not have to do that.
maybe use an effect switch to determine whcih damage effect is applied depending on what buff the "catser" has
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on the buff of the damage response add the damage effect of your weapon to the required field.
@FunkyUserName: Go
Then that buff would be applied to the target not the caster?
no, the damage response of the buff only triggers with the effects specified in the required field.
He is saying to do a damage response on Attacker that uses the Combat: Damage Response - Require Effect Array so it only applies to the desired weapon.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hi there, sorry for the late reply.
Just to verify all that you are saying: These are the required fields I need to set to make this work.