I have a large structure in the center of my map that will occasionally come under player control and have the option to activate a defensive weapon. The weapon works fine, but whenever this large structure isn't on screen the beam disappears (which looks really weird). How can i fix this?
All the regular beams seem to be very small in size compared to the LaserDrillBeam, used by the Drakken Laser Drill in the campaign. This beam was able to attack targets across the map as long as you had visibility.
I've noticed your problem when I was using the Colossus Beam and had 1 point permanently attached to 1 spot and walked my colossus across the map... eventually the beam just disappears if you aren't looking at the colossus.
Like I said, maybe change the beam used?? the Bigger beam might allow a 256x256 beam length, who knows.
EDIT: Also, don't know if this actually matters, but the Drakken Laser Drill is a UNIT, and not a Structure. *shrug*
Changing the scale of the model is not a good solution. If you set the scale to 10000%, the beam will work fine and it will visible in the whole map, but it just look really ugly. I want to keep the beam scale.
If you really need this to work badly, I think I have a possible solution. Do the setScale thing. If you want it to not look as 'stretched', then you can replace the existing 'beam' texture with a higher resolution image of the beam you want to use.
I have a large structure in the center of my map that will occasionally come under player control and have the option to activate a defensive weapon. The weapon works fine, but whenever this large structure isn't on screen the beam disappears (which looks really weird). How can i fix this?
@RCIX: Go
Change your beam to the LaserDrillBeam??
All the regular beams seem to be very small in size compared to the LaserDrillBeam, used by the Drakken Laser Drill in the campaign. This beam was able to attack targets across the map as long as you had visibility.
I've noticed your problem when I was using the Colossus Beam and had 1 point permanently attached to 1 spot and walked my colossus across the map... eventually the beam just disappears if you aren't looking at the colossus.
Like I said, maybe change the beam used?? the Bigger beam might allow a 256x256 beam length, who knows.
EDIT: Also, don't know if this actually matters, but the Drakken Laser Drill is a UNIT, and not a Structure. *shrug*
I'm having the same problem. Has anyone found a solution??
@BorgDragon: I can't use LaserDrillBeam because I want to use a chain lighting beam.
i believe its about actor model etc,
im model there is Flags: for of war, you can try that,
for them beam size there are scale fields
The fog of war thing didn't work.
Changing the scale of the model is not a good solution. If you set the scale to 10000%, the beam will work fine and it will visible in the whole map, but it just look really ugly. I want to keep the beam scale.
I think I'll add this one to the list of things that can't be done in the editor.
If you really need this to work badly, I think I have a possible solution. Do the setScale thing. If you want it to not look as 'stretched', then you can replace the existing 'beam' texture with a higher resolution image of the beam you want to use.
Y/N?
I ended up making a missile and attaching the beam to the missile, in a similar way to the hunter seeker missile.