This somehow just speeds up the animation. Making it play an additional (In my case) 29% of the animation, in the same time as the original animation would've taken.
If I use the Set Duration, it starts from the right points, but it plays the skipped 1.45 second after the animation is done? How to remove that part?
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How do I make a ModelAnimationStyleOneShot play the Birth anymation and skip the first 1.450 seconds?
There's an event for that, I think it's called Anim(ation)SetTime. AnimBrackets probably have an equivalent.
The event counts "model time", ignoring the Time Scale on the AnimPlay event.
Hmm, well I tried this;
and it does not work, it just plays the animation from the start, to the end. Any suggestions?
@Demtrod: Go
I think animSetTime sets animations duration. What you want is something like:
Actor creation:
AnimPlay "animProperty" "animName"
AnimPlay:
animation name: "name"
AnimSetCompletiation "animName" "%"
I got it working with the duration. Actually I had to use the Death animation (but that should not change anything I guess).
And it works. Kinda
@DuckyTheDuck: Go
This somehow just speeds up the animation. Making it play an additional (In my case) 29% of the animation, in the same time as the original animation would've taken.
If I use the Set Duration, it starts from the right points, but it plays the skipped 1.45 second after the animation is done? How to remove that part?