I'm trying to make Zealots with a Blink/Charge hybrid. I want the zealots to auto-blink to their target; but, in the same way we can't activate charge, I want the player to be unable to manually activate it.
So, this is how I'd do it. Tell me if I've got it right/
1 inspect the charge behavior. I've learned that it is a simple speed buff.
2 inspect the blink ability. (Side note, why is the range (500)?)
3 figure out how to make blank auto acquire a target space near an enemy unit.
Having problems with step three. Is that the right approach? if it is, can someone link me to articles that might help me?
Try to add the canCharge - validator to your teleport effect, now, they should be only able to blink, if getting an attack command. Add a unit compare order range validator similar to the charge trigger distance validators to determine the range the spell will work.
this is no problem at all. flag it autocast, autocast on and change the effect from target point to target unit
reduce the range from 500 to the actual blink range (it is set in the effect, you know, you can blink everywhere normally, but the unit only moves a few fields)
add the can cahrge validator kueken mentioned
Thanks a ton guys. I've decided I need a way for users to toggle off casting (autocast disabled, manual cast disabled) so the Zs don't go charging into the wrong battle. Thoughts?
I'm trying to make Zealots with a Blink/Charge hybrid. I want the zealots to auto-blink to their target; but, in the same way we can't activate charge, I want the player to be unable to manually activate it.
So, this is how I'd do it. Tell me if I've got it right/
1 inspect the charge behavior. I've learned that it is a simple speed buff. 2 inspect the blink ability. (Side note, why is the range (500)?) 3 figure out how to make blank auto acquire a target space near an enemy unit.
Having problems with step three. Is that the right approach? if it is, can someone link me to articles that might help me?
Like the blink zealots from Marine Arena?
I don't play Marine Area, actually. If they match what I described, I guess so.
Try to add the canCharge - validator to your teleport effect, now, they should be only able to blink, if getting an attack command. Add a unit compare order range validator similar to the charge trigger distance validators to determine the range the spell will work.
As soon as I saw this forum, I thought marine arena, lol.
this is no problem at all. flag it autocast, autocast on and change the effect from target point to target unit
reduce the range from 500 to the actual blink range (it is set in the effect, you know, you can blink everywhere normally, but the unit only moves a few fields)
add the can cahrge validator kueken mentioned
Thanks a ton guys. I've decided I need a way for users to toggle off casting (autocast disabled, manual cast disabled) so the Zs don't go charging into the wrong battle. Thoughts?
Uhm... right click to deactivate autocast, just like charge?